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Updated IBSPPack.
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@ -34,6 +34,10 @@ public:
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// populates list of files that bsp owns, i.e. world/cubmap materials, statis props, etc
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virtual bool GetBSPDependants( IFileSystem *pFileSystem, const char *pBSPFilename, CUtlVector< CUtlString > *pList ) = 0;
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// This is here to avoid having things like the runtime engine.dll have to statically link to LZMA for the encoder!!!
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virtual void AddBufferToPackAndLZMACompress( const char *relativename, void *data, int length ) = 0;
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virtual void RemoveFileFromPack( char const *relativename ) = 0;
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};
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#define IBSPPACK_VERSION_STRING "IBSPPACK003"
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