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Sync with latest source-sdk-2013.
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@ -139,7 +139,7 @@ void TE_Decal( IRecipientFilter& filter, float delay,
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// Only decal the world + brush models
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// Here we deal with decals on entities.
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C_BaseEntity* ent;
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if ( ( ent = cl_entitylist->GetEnt( entity ) ) == false )
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if ( ( ent = cl_entitylist->GetEnt( entity ) ) == NULL )
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return;
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ent->AddDecal( *start, *pos, *pos, hitbox,
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