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Sync with latest source-sdk-2013.
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@ -1481,7 +1481,7 @@ void CDetailObjectSystem::LevelInitPreEntity()
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PrecacheMaterial( DETAIL_SPRITE_MATERIAL );
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IMaterial *pMat = m_DetailSpriteMaterial;
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// adjust for non-square textures (cropped)
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float flRatio = pMat->GetMappingWidth() / pMat->GetMappingHeight();
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float flRatio = (float)( pMat->GetMappingWidth() ) / pMat->GetMappingHeight();
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if ( flRatio > 1.0 )
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{
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for( int i = 0; i<m_DetailSpriteDict.Count(); i++ )
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