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Sync with latest source-sdk-2013.
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@ -36,9 +36,9 @@ public:
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// called whenever the video mode changes, and whenever Init() would be called, so the hud can vid init itself
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virtual void VidInit( void ) { return; }
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// LevelInit's called whenever a new level's starting
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// LevelInit's called whenever a new level is starting
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virtual void LevelInit( void ) { return; };
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// LevelShutdown's called whenever a level's finishing
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// LevelShutdown's called whenever a level is finishing
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virtual void LevelShutdown( void ) { return; };
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// called whenever the hud receives "reset" message, which is (usually) every time the client respawns after getting killed
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