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https://github.com/alliedmodders/hl2sdk.git
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Sync with latest source-sdk-2013.
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@ -53,7 +53,27 @@ public:
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virtual void ApplyMultiDamage( void );
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virtual void AddMultiDamage( const CTakeDamageInfo &pTakeDamageInfo, CBaseEntity *pEntity );
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virtual void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrc, float flRadius, int iClassIgnore, CBaseEntity *pEntityIgnore );
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virtual ITempEntsSystem *GetTempEntsSystem( void );
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virtual CBaseTempEntity *GetTempEntList( void );
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virtual CGlobalEntityList *GetEntityList( void );
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virtual bool IsEntityPtr( void *pTest );
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virtual CBaseEntity *FindEntityByClassname( CBaseEntity *pStartEntity, const char *szName );
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virtual CBaseEntity *FindEntityByName( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL, IEntityFindFilter *pFilter = NULL );
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virtual CBaseEntity *FindEntityInSphere( CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius );
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virtual CBaseEntity *FindEntityByTarget( CBaseEntity *pStartEntity, const char *szName );
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virtual CBaseEntity *FindEntityByModel( CBaseEntity *pStartEntity, const char *szModelName );
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virtual CBaseEntity *FindEntityByNameNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
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virtual CBaseEntity *FindEntityByNameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
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virtual CBaseEntity *FindEntityByClassnameNearest( const char *szName, const Vector &vecSrc, float flRadius );
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virtual CBaseEntity *FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius );
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virtual CBaseEntity *FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecMins, const Vector &vecMaxs );
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virtual CBaseEntity *FindEntityGeneric( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
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virtual CBaseEntity *FindEntityGenericWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
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virtual CBaseEntity *FindEntityGenericNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
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virtual CBaseEntity *FindEntityNearestFacing( const Vector &origin, const Vector &facing, float threshold );
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virtual CBaseEntity *FindEntityClassNearestFacing( const Vector &origin, const Vector &facing, float threshold, char *classname );
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virtual CBaseEntity *FindEntityProcedural( const char *szName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
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};
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@ -64,10 +84,11 @@ static CServerTools g_ServerTools;
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// VSERVERTOOLS_INTERFACE_VERSION_1 is compatible with the latest since we're only adding things to the end, so expose that as well.
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools001, VSERVERTOOLS_INTERFACE_VERSION_1, g_ServerTools );
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools002, VSERVERTOOLS_INTERFACE_VERSION_2, g_ServerTools );
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools, VSERVERTOOLS_INTERFACE_VERSION, g_ServerTools );
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// When bumping the version to this interface, check that our assumption is still valid and expose the older version in the same way
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COMPILE_TIME_ASSERT( VSERVERTOOLS_INTERFACE_VERSION_INT == 2 );
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COMPILE_TIME_ASSERT( VSERVERTOOLS_INTERFACE_VERSION_INT == 3 );
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IServerEntity *CServerTools::GetIServerEntity( IClientEntity *pClientEntity )
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@ -347,6 +368,101 @@ ITempEntsSystem *CServerTools::GetTempEntsSystem( void )
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return (ITempEntsSystem *)te;
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}
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CBaseTempEntity *CServerTools::GetTempEntList( void )
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{
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return CBaseTempEntity::GetList();
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}
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CGlobalEntityList *CServerTools::GetEntityList( void )
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{
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return &gEntList;
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}
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bool CServerTools::IsEntityPtr( void *pTest )
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{
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return gEntList.IsEntityPtr( pTest );
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}
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CBaseEntity *CServerTools::FindEntityByClassname( CBaseEntity *pStartEntity, const char *szName )
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{
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return gEntList.FindEntityByClassname( pStartEntity, szName );
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}
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CBaseEntity *CServerTools::FindEntityByName( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller, IEntityFindFilter *pFilter )
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{
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return gEntList.FindEntityByName( pStartEntity, szName, pSearchingEntity, pActivator, pCaller, pFilter );
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}
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CBaseEntity *CServerTools::FindEntityInSphere( CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius )
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{
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return gEntList.FindEntityInSphere( pStartEntity, vecCenter, flRadius );
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}
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CBaseEntity *CServerTools::FindEntityByTarget( CBaseEntity *pStartEntity, const char *szName )
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{
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return gEntList.FindEntityByTarget( pStartEntity, szName );
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}
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CBaseEntity *CServerTools::FindEntityByModel( CBaseEntity *pStartEntity, const char *szModelName )
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{
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return gEntList.FindEntityByModel( pStartEntity, szModelName );
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}
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CBaseEntity *CServerTools::FindEntityByNameNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
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{
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return gEntList.FindEntityByNameNearest( szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller );
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}
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CBaseEntity *CServerTools::FindEntityByNameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
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{
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return gEntList.FindEntityByNameWithin( pStartEntity, szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller );
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}
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CBaseEntity *CServerTools::FindEntityByClassnameNearest( const char *szName, const Vector &vecSrc, float flRadius )
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{
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return gEntList.FindEntityByClassnameNearest( szName, vecSrc, flRadius );
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}
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CBaseEntity *CServerTools::FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius )
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{
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return gEntList.FindEntityByClassnameWithin( pStartEntity, szName, vecSrc, flRadius );
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}
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CBaseEntity *CServerTools::FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecMins, const Vector &vecMaxs )
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{
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return gEntList.FindEntityByClassnameWithin( pStartEntity, szName, vecMins, vecMaxs );
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}
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CBaseEntity *CServerTools::FindEntityGeneric( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
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{
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return gEntList.FindEntityGeneric( pStartEntity, szName, pSearchingEntity, pActivator, pCaller );
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}
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CBaseEntity *CServerTools::FindEntityGenericWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
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{
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return gEntList.FindEntityGenericWithin( pStartEntity, szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller );
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}
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CBaseEntity *CServerTools::FindEntityGenericNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
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{
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return gEntList.FindEntityGenericNearest( szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller );
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}
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CBaseEntity *CServerTools::FindEntityNearestFacing( const Vector &origin, const Vector &facing, float threshold )
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{
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return gEntList.FindEntityNearestFacing( origin, facing, threshold );
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}
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CBaseEntity *CServerTools::FindEntityClassNearestFacing( const Vector &origin, const Vector &facing, float threshold, char *classname )
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{
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return gEntList.FindEntityClassNearestFacing( origin, facing, threshold, classname );
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}
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CBaseEntity *CServerTools::FindEntityProcedural( const char *szName, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
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{
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return gEntList.FindEntityProcedural( szName, pSearchingEntity, pActivator, pCaller );
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}
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// Interface from engine to tools for manipulating entities
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class CServerChoreoTools : public IServerChoreoTools
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