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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 12:06:07 +08:00

Sync with latest source-sdk-2013.

This commit is contained in:
Nicholas Hastings
2014-10-30 12:30:57 -04:00
parent 6abc7fddca
commit aa5841f220
407 changed files with 6784 additions and 10498 deletions

View File

@ -53,7 +53,27 @@ public:
virtual void ApplyMultiDamage( void );
virtual void AddMultiDamage( const CTakeDamageInfo &pTakeDamageInfo, CBaseEntity *pEntity );
virtual void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrc, float flRadius, int iClassIgnore, CBaseEntity *pEntityIgnore );
virtual ITempEntsSystem *GetTempEntsSystem( void );
virtual CBaseTempEntity *GetTempEntList( void );
virtual CGlobalEntityList *GetEntityList( void );
virtual bool IsEntityPtr( void *pTest );
virtual CBaseEntity *FindEntityByClassname( CBaseEntity *pStartEntity, const char *szName );
virtual CBaseEntity *FindEntityByName( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL, IEntityFindFilter *pFilter = NULL );
virtual CBaseEntity *FindEntityInSphere( CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius );
virtual CBaseEntity *FindEntityByTarget( CBaseEntity *pStartEntity, const char *szName );
virtual CBaseEntity *FindEntityByModel( CBaseEntity *pStartEntity, const char *szModelName );
virtual CBaseEntity *FindEntityByNameNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
virtual CBaseEntity *FindEntityByNameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
virtual CBaseEntity *FindEntityByClassnameNearest( const char *szName, const Vector &vecSrc, float flRadius );
virtual CBaseEntity *FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius );
virtual CBaseEntity *FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecMins, const Vector &vecMaxs );
virtual CBaseEntity *FindEntityGeneric( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
virtual CBaseEntity *FindEntityGenericWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
virtual CBaseEntity *FindEntityGenericNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
virtual CBaseEntity *FindEntityNearestFacing( const Vector &origin, const Vector &facing, float threshold );
virtual CBaseEntity *FindEntityClassNearestFacing( const Vector &origin, const Vector &facing, float threshold, char *classname );
virtual CBaseEntity *FindEntityProcedural( const char *szName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
};
@ -64,10 +84,11 @@ static CServerTools g_ServerTools;
// VSERVERTOOLS_INTERFACE_VERSION_1 is compatible with the latest since we're only adding things to the end, so expose that as well.
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools001, VSERVERTOOLS_INTERFACE_VERSION_1, g_ServerTools );
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools002, VSERVERTOOLS_INTERFACE_VERSION_2, g_ServerTools );
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools, VSERVERTOOLS_INTERFACE_VERSION, g_ServerTools );
// When bumping the version to this interface, check that our assumption is still valid and expose the older version in the same way
COMPILE_TIME_ASSERT( VSERVERTOOLS_INTERFACE_VERSION_INT == 2 );
COMPILE_TIME_ASSERT( VSERVERTOOLS_INTERFACE_VERSION_INT == 3 );
IServerEntity *CServerTools::GetIServerEntity( IClientEntity *pClientEntity )
@ -347,6 +368,101 @@ ITempEntsSystem *CServerTools::GetTempEntsSystem( void )
return (ITempEntsSystem *)te;
}
CBaseTempEntity *CServerTools::GetTempEntList( void )
{
return CBaseTempEntity::GetList();
}
CGlobalEntityList *CServerTools::GetEntityList( void )
{
return &gEntList;
}
bool CServerTools::IsEntityPtr( void *pTest )
{
return gEntList.IsEntityPtr( pTest );
}
CBaseEntity *CServerTools::FindEntityByClassname( CBaseEntity *pStartEntity, const char *szName )
{
return gEntList.FindEntityByClassname( pStartEntity, szName );
}
CBaseEntity *CServerTools::FindEntityByName( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller, IEntityFindFilter *pFilter )
{
return gEntList.FindEntityByName( pStartEntity, szName, pSearchingEntity, pActivator, pCaller, pFilter );
}
CBaseEntity *CServerTools::FindEntityInSphere( CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius )
{
return gEntList.FindEntityInSphere( pStartEntity, vecCenter, flRadius );
}
CBaseEntity *CServerTools::FindEntityByTarget( CBaseEntity *pStartEntity, const char *szName )
{
return gEntList.FindEntityByTarget( pStartEntity, szName );
}
CBaseEntity *CServerTools::FindEntityByModel( CBaseEntity *pStartEntity, const char *szModelName )
{
return gEntList.FindEntityByModel( pStartEntity, szModelName );
}
CBaseEntity *CServerTools::FindEntityByNameNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
{
return gEntList.FindEntityByNameNearest( szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller );
}
CBaseEntity *CServerTools::FindEntityByNameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
{
return gEntList.FindEntityByNameWithin( pStartEntity, szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller );
}
CBaseEntity *CServerTools::FindEntityByClassnameNearest( const char *szName, const Vector &vecSrc, float flRadius )
{
return gEntList.FindEntityByClassnameNearest( szName, vecSrc, flRadius );
}
CBaseEntity *CServerTools::FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius )
{
return gEntList.FindEntityByClassnameWithin( pStartEntity, szName, vecSrc, flRadius );
}
CBaseEntity *CServerTools::FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecMins, const Vector &vecMaxs )
{
return gEntList.FindEntityByClassnameWithin( pStartEntity, szName, vecMins, vecMaxs );
}
CBaseEntity *CServerTools::FindEntityGeneric( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
{
return gEntList.FindEntityGeneric( pStartEntity, szName, pSearchingEntity, pActivator, pCaller );
}
CBaseEntity *CServerTools::FindEntityGenericWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
{
return gEntList.FindEntityGenericWithin( pStartEntity, szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller );
}
CBaseEntity *CServerTools::FindEntityGenericNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
{
return gEntList.FindEntityGenericNearest( szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller );
}
CBaseEntity *CServerTools::FindEntityNearestFacing( const Vector &origin, const Vector &facing, float threshold )
{
return gEntList.FindEntityNearestFacing( origin, facing, threshold );
}
CBaseEntity *CServerTools::FindEntityClassNearestFacing( const Vector &origin, const Vector &facing, float threshold, char *classname )
{
return gEntList.FindEntityClassNearestFacing( origin, facing, threshold, classname );
}
CBaseEntity *CServerTools::FindEntityProcedural( const char *szName, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
{
return gEntList.FindEntityProcedural( szName, pSearchingEntity, pActivator, pCaller );
}
// Interface from engine to tools for manipulating entities
class CServerChoreoTools : public IServerChoreoTools