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Sync with latest source-sdk-2013.
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@ -1517,7 +1517,7 @@ void CBreakableProp::OnPhysGunDrop( CBasePlayer *pPhysGunUser, PhysGunDrop_t Rea
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SetPhysicsAttacker( pPhysGunUser, gpGlobals->curtime );
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if( Reason == PUNTED_BY_CANNON )
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if( (int)Reason == (int)PUNTED_BY_CANNON )
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{
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PlayPuntSound();
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}
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