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Sync with latest source-sdk-2013.
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@ -65,7 +65,7 @@ CBasePlayerAnimState::CBasePlayerAnimState()
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m_flEyePitch = 0.0f;
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m_bCurrentFeetYawInitialized = false;
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m_flCurrentTorsoYaw = 0.0f;
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m_flCurrentTorsoYaw = TURN_NONE;
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m_nTurningInPlace = TURN_NONE;
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m_flMaxGroundSpeed = 0.0f;
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m_flStoredCycle = 0.0f;
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