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Sync with latest source-sdk-2013.
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@ -38,6 +38,8 @@
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#endif
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#include "vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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@ -164,8 +166,20 @@ void CBaseCombatWeapon::GiveDefaultAmmo( void )
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//-----------------------------------------------------------------------------
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void CBaseCombatWeapon::Spawn( void )
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{
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bool bPrecacheAllowed = CBaseEntity::IsPrecacheAllowed();
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if (!bPrecacheAllowed)
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{
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tmEnter( TELEMETRY_LEVEL1, TMZF_NONE, "LateWeaponPrecache" );
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}
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Precache();
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if (!bPrecacheAllowed)
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{
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tmLeave( TELEMETRY_LEVEL1 );
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}
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BaseClass::Spawn();
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SetSolid( SOLID_BBOX );
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@ -1643,6 +1657,11 @@ void CBaseCombatWeapon::ItemPreFrame( void )
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#endif
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}
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bool CBaseCombatWeapon::CanPerformSecondaryAttack() const
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{
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return m_flNextSecondaryAttack <= gpGlobals->curtime;
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}
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//====================================================================================
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// WEAPON BEHAVIOUR
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//====================================================================================
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@ -1667,7 +1686,7 @@ void CBaseCombatWeapon::ItemPostFrame( void )
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bool bFired = false;
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// Secondary attack has priority
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if ((pOwner->m_nButtons & IN_ATTACK2) && (m_flNextSecondaryAttack <= gpGlobals->curtime))
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if ((pOwner->m_nButtons & IN_ATTACK2) && CanPerformSecondaryAttack() )
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{
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if (UsesSecondaryAmmo() && pOwner->GetAmmoCount(m_iSecondaryAmmoType)<=0 )
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{
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