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@ -247,6 +247,7 @@ public:
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virtual void HandleFireOnEmpty(); // Called when they have the attack button down
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// but they are out of ammo. The default implementation
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// either reloads, switches weapons, or plays an empty sound.
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virtual bool CanPerformSecondaryAttack() const;
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virtual bool ShouldBlockPrimaryFire() { return false; }
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