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Sync with latest source-sdk-2013.
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@ -106,9 +106,8 @@ public:
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// Gets a material bound to a surface texture ID
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virtual IMaterial *DrawGetTextureMaterial( int id ) = 0;
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// The matching method is in ISurface, but we can't add anything there and remain mod-compatible.
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// So this goes here instead.
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virtual void GetFullscreenViewportAndRenderTarget( int & x, int & y, int & w, int & h, ITexture **ppRenderTarget ) = 0;
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virtual void SetFullscreenViewportAndRenderTarget( int x, int y, int w, int h, ITexture *pRenderTarget ) = 0;
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};
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