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Update SoundFlags_t.

This commit is contained in:
Nicholas Hastings
2015-02-14 11:59:35 -05:00
parent 1cfde13b12
commit aeb45f30cb

View File

@ -130,9 +130,13 @@ enum SoundFlags_t
SND_SHOULDPAUSE = (1<<7), // this sound should be paused if the game is paused
SND_IGNORE_PHONEMES = (1<<8),
SND_IGNORE_NAME = (1<<9), // used to change all sounds emitted by an entity, regardless of scriptname
SND_IS_SCRIPTHANDLE = (1<<10), // server has passed the actual SoundEntry instead of wave filename
SND_UPDATE_DELAY_FOR_CHOREO = (1<<11), // True if we have to update snd_delay_for_choreo with the IO latency.
SND_GENERATE_GUID = (1<<12), // True if we generate the GUID when we send the sound.
};
#define SND_FLAG_BITS_ENCODE 9
#define SND_FLAG_BITS_ENCODE 13
#define MAX_SOUND_INDEX_BITS 13
#define MAX_SOUNDS (1<<MAX_SOUND_INDEX_BITS)