mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 20:16:10 +08:00
Add CEntityKeyValues, EntityInstanceIter_t, EntityInstanceByNameIter_t, EntityInstanceByClassIter_t & other stuff (#183)
* Replace g_pEntitySystem with GameEntitySystem() function; * KeyValues3, CGameSystem & CVariant updates;
This commit is contained in:
@ -1,7 +1,8 @@
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#include "const.h"
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#include "entity2/entitysystem.h"
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#include "entity2/entityclass.h"
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CBaseEntity* CEntitySystem::GetBaseEntity(CEntityIndex entnum)
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CEntityIdentity* CEntitySystem::GetEntityIdentity(CEntityIndex entnum)
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{
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if (entnum.Get() <= -1 || entnum.Get() >= (MAX_TOTAL_ENTITIES - 1))
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return nullptr;
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@ -17,10 +18,10 @@ CBaseEntity* CEntitySystem::GetBaseEntity(CEntityIndex entnum)
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if (pIdentity->GetEntityIndex() != entnum)
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return nullptr;
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return static_cast<CBaseEntity*>(pIdentity->m_pInstance);
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return pIdentity;
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}
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CBaseEntity* CEntitySystem::GetBaseEntity(const CEntityHandle& hEnt)
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CEntityIdentity* CEntitySystem::GetEntityIdentity(const CEntityHandle& hEnt)
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{
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if (!hEnt.IsValid())
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return nullptr;
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@ -36,7 +37,68 @@ CBaseEntity* CEntitySystem::GetBaseEntity(const CEntityHandle& hEnt)
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if (pIdentity->GetRefEHandle() != hEnt)
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return nullptr;
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return static_cast<CBaseEntity*>(pIdentity->m_pInstance);
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return pIdentity;
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}
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CEntityClass* CEntitySystem::FindClassByName(const char* szClassName)
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{
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if (!szClassName || !*szClassName)
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return nullptr;
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unsigned short idx = m_entClassesByCPPClassname.Find(szClassName);
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if (idx == m_entClassesByCPPClassname.InvalidIndex())
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{
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// vscript stuff is skipped here
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return nullptr;
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}
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return m_entClassesByCPPClassname[ idx ];
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}
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CEntityClass* CEntitySystem::FindClassByDesignName(const char* szClassName)
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{
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if (!szClassName || !*szClassName)
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return nullptr;
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unsigned short idx = m_entClassesByClassname.Find(szClassName);
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if (idx == m_entClassesByClassname.InvalidIndex())
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{
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// vscript stuff is skipped here
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return nullptr;
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}
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return m_entClassesByClassname[ idx ];
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}
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CEntityHandle CEntitySystem::FindFirstEntityHandleByName(const char* szName, WorldGroupId_t hWorldGroupId)
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{
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if (!szName || !*szName)
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return CEntityHandle();
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EntityInstanceByNameIter_t iter(szName);
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iter.SetWorldGroupId(hWorldGroupId);
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CEntityInstance* pEntity = iter.First();
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if (!pEntity)
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return CEntityHandle();
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return pEntity->GetRefEHandle();
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}
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CUtlSymbolLarge CEntitySystem::AllocPooledString(const char* pString)
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{
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if (!pString || !*pString)
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return CUtlSymbolLarge();
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return m_Symbols.AddString(pString);
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}
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CUtlSymbolLarge CEntitySystem::FindPooledString(const char* pString)
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{
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if (!pString || !*pString)
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return CUtlSymbolLarge();
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return m_Symbols.Find(pString);
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}
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void CGameEntitySystem::AddListenerEntity(IEntityListener* pListener)
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@ -51,3 +113,265 @@ void CGameEntitySystem::RemoveListenerEntity(IEntityListener* pListener)
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{
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m_entityListeners.FindAndRemove(pListener);
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}
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EntityInstanceIter_t::EntityInstanceIter_t(IEntityFindFilter* pFilter, EntityIterType_t eIterType)
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{
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m_pCurrentEnt = nullptr;
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m_pFilter = pFilter;
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m_eIterType = eIterType;
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m_hWorldGroupId = WorldGroupId_t();
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}
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CEntityInstance* EntityInstanceIter_t::First()
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{
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m_pCurrentEnt = nullptr;
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return Next();
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}
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CEntityInstance* EntityInstanceIter_t::Next()
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{
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if (m_pCurrentEnt)
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m_pCurrentEnt = m_pCurrentEnt->m_pNext;
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else
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m_pCurrentEnt = (m_eIterType == ENTITY_ITER_OVER_ACTIVE) ? GameEntitySystem()->m_EntityList.m_pFirstActiveEntity : GameEntitySystem()->m_EntityList.m_dormantList.m_pHead;
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for (; m_pCurrentEnt != nullptr; m_pCurrentEnt = m_pCurrentEnt->m_pNext)
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{
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if ((m_pCurrentEnt->m_flags & EF_MARKED_FOR_DELETE) != 0)
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continue;
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if (m_pFilter && !m_pFilter->ShouldFindEntity(m_pCurrentEnt->m_pInstance))
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continue;
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if (m_hWorldGroupId != WorldGroupId_t() && m_hWorldGroupId != m_pCurrentEnt->m_worldGroupId)
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continue;
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break;
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}
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if (m_pCurrentEnt)
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return m_pCurrentEnt->m_pInstance;
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return nullptr;
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}
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EntityInstanceByNameIter_t::EntityInstanceByNameIter_t(const char* szName, CEntityInstance* pSearchingEntity, CEntityInstance* pActivator, CEntityInstance* pCaller, IEntityFindFilter* pFilter, EntityIterType_t eIterType)
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{
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m_pCurrentEnt = nullptr;
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m_pFilter = pFilter;
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m_eIterType = eIterType;
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m_hWorldGroupId = WorldGroupId_t();
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if (szName[0] == '!')
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{
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m_pszEntityName = nullptr;
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m_pEntityHandles = nullptr;
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m_nCurEntHandle = 0;
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m_nNumEntHandles = 0;
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m_pProceduralEnt = GameEntitySystem()->FindEntityProcedural(szName, pSearchingEntity, pActivator, pCaller);
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}
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else if (strchr(szName, '*') || eIterType == ENTITY_ITER_OVER_DORMANT)
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{
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m_pszEntityName = szName;
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m_pEntityHandles = nullptr;
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m_nCurEntHandle = 0;
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m_nNumEntHandles = 0;
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m_pProceduralEnt = nullptr;
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}
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else
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{
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m_pszEntityName = nullptr;
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m_pProceduralEnt = nullptr;
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CUtlSymbolLarge nameSymbol = GameEntitySystem()->FindPooledString(szName);
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unsigned short idx = GameEntitySystem()->m_entityNames.Find(nameSymbol);
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if (idx == GameEntitySystem()->m_entityNames.InvalidIndex())
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{
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m_pEntityHandles = nullptr;
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m_nCurEntHandle = 0;
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m_nNumEntHandles = 0;
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}
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else
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{
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m_pEntityHandles = GameEntitySystem()->m_entityNames[ idx ];
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m_nCurEntHandle = 0;
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if (m_pEntityHandles)
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{
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m_nNumEntHandles = m_pEntityHandles->Count();
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if (!m_nNumEntHandles)
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m_pEntityHandles = nullptr;
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}
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else
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{
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m_nNumEntHandles = 0;
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}
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}
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}
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}
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CEntityInstance* EntityInstanceByNameIter_t::First()
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{
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m_pCurrentEnt = nullptr;
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return Next();
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}
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CEntityInstance* EntityInstanceByNameIter_t::Next()
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{
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if (m_pProceduralEnt)
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{
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if (m_pCurrentEnt)
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{
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m_pCurrentEnt = nullptr;
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}
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else
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{
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if (!m_pFilter || m_pFilter->ShouldFindEntity(m_pProceduralEnt))
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m_pCurrentEnt = m_pProceduralEnt->m_pEntity;
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}
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}
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else if (m_pEntityHandles)
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{
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if ( !m_pCurrentEnt )
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m_nCurEntHandle = m_nNumEntHandles;
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for (--m_nCurEntHandle; m_nCurEntHandle >= 0; --m_nCurEntHandle)
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{
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m_pCurrentEnt = GameEntitySystem()->GetEntityIdentity(m_pEntityHandles->Element(m_nCurEntHandle));
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if ((m_pCurrentEnt->m_flags & EF_MARKED_FOR_DELETE) != 0)
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continue;
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if (m_pFilter && !m_pFilter->ShouldFindEntity(m_pCurrentEnt->m_pInstance))
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continue;
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if (m_hWorldGroupId != WorldGroupId_t() && m_hWorldGroupId != m_pCurrentEnt->m_worldGroupId)
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continue;
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break;
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}
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if (m_nCurEntHandle < 0)
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m_pCurrentEnt = nullptr;
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}
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else if (m_pszEntityName)
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{
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if (m_pCurrentEnt)
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m_pCurrentEnt = m_pCurrentEnt->m_pNext;
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else
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m_pCurrentEnt = (m_eIterType == ENTITY_ITER_OVER_ACTIVE) ? GameEntitySystem()->m_EntityList.m_pFirstActiveEntity : GameEntitySystem()->m_EntityList.m_dormantList.m_pHead;
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for (; m_pCurrentEnt != nullptr; m_pCurrentEnt = m_pCurrentEnt->m_pNext)
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{
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if ((m_pCurrentEnt->m_flags & EF_MARKED_FOR_DELETE) != 0)
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continue;
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if (!m_pCurrentEnt->m_name.IsValid())
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continue;
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if (!m_pCurrentEnt->NameMatches(m_pszEntityName))
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continue;
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if (m_pFilter && !m_pFilter->ShouldFindEntity(m_pCurrentEnt->m_pInstance))
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continue;
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if (m_hWorldGroupId != WorldGroupId_t() && m_hWorldGroupId != m_pCurrentEnt->m_worldGroupId)
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continue;
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break;
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}
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}
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if (m_pCurrentEnt)
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return m_pCurrentEnt->m_pInstance;
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return nullptr;
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}
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EntityInstanceByClassIter_t::EntityInstanceByClassIter_t(const char* szClassName, IEntityFindFilter* pFilter, EntityIterType_t eIterType)
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{
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m_pCurrentEnt = nullptr;
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m_pFilter = pFilter;
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m_eIterType = eIterType;
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m_hWorldGroupId = WorldGroupId_t();
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if (strchr(szClassName, '*') || eIterType == ENTITY_ITER_OVER_DORMANT)
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{
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m_pszClassName = szClassName;
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m_pEntityClass = nullptr;
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}
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else
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{
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m_pEntityClass = GameEntitySystem()->FindClassByDesignName(szClassName);
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if (!m_pEntityClass)
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m_pszClassName = szClassName;
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else
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m_pszClassName = nullptr;
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}
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}
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CEntityInstance* EntityInstanceByClassIter_t::First()
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{
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m_pCurrentEnt = nullptr;
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return Next();
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}
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CEntityInstance* EntityInstanceByClassIter_t::Next()
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{
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if (m_pEntityClass)
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{
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if (m_pCurrentEnt)
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m_pCurrentEnt = m_pCurrentEnt->m_pNextByClass;
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else
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m_pCurrentEnt = m_pEntityClass->m_pFirstEntity;
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for (; m_pCurrentEnt != nullptr; m_pCurrentEnt = m_pCurrentEnt->m_pNextByClass)
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{
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if ((m_pCurrentEnt->m_flags & EF_MARKED_FOR_DELETE) != 0)
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continue;
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if (m_pFilter && !m_pFilter->ShouldFindEntity(m_pCurrentEnt->m_pInstance))
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continue;
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if (m_hWorldGroupId != WorldGroupId_t() && m_hWorldGroupId != m_pCurrentEnt->m_worldGroupId)
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continue;
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break;
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}
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}
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else if (m_pszClassName)
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{
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if (m_pCurrentEnt)
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m_pCurrentEnt = m_pCurrentEnt->m_pNext;
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else
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m_pCurrentEnt = (m_eIterType == ENTITY_ITER_OVER_ACTIVE) ? GameEntitySystem()->m_EntityList.m_pFirstActiveEntity : GameEntitySystem()->m_EntityList.m_dormantList.m_pHead;
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for (; m_pCurrentEnt != nullptr; m_pCurrentEnt = m_pCurrentEnt->m_pNext)
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{
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if ((m_pCurrentEnt->m_flags & EF_MARKED_FOR_DELETE) != 0)
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continue;
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if (!m_pCurrentEnt->m_designerName.IsValid())
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continue;
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if (!m_pCurrentEnt->ClassMatches(m_pszClassName))
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continue;
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if (m_pFilter && !m_pFilter->ShouldFindEntity(m_pCurrentEnt->m_pInstance))
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continue;
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if (m_hWorldGroupId != WorldGroupId_t() && m_hWorldGroupId != m_pCurrentEnt->m_worldGroupId)
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continue;
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break;
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}
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}
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if (m_pCurrentEnt)
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return m_pCurrentEnt->m_pInstance;
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return nullptr;
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}
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