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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 03:56:10 +08:00

Update IGameSystem

This commit is contained in:
GAMMACASE
2025-08-15 17:44:50 +03:00
parent 0b77d6c1f6
commit b6c821fc47

View File

@ -286,6 +286,7 @@ public:
virtual void unk_302( const void *const msg ) = 0; virtual void unk_302( const void *const msg ) = 0;
virtual void unk_303( const void *const msg ) = 0; virtual void unk_303( const void *const msg ) = 0;
virtual void unk_304( const void *const msg ) = 0; virtual void unk_304( const void *const msg ) = 0;
virtual void unk_305( const void *const msg ) = 0;
GS_EVENT_IMPL( GameFrameBoundary ); GS_EVENT_IMPL( GameFrameBoundary );
GS_EVENT_IMPL( OutOfGameFrameBoundary ); GS_EVENT_IMPL( OutOfGameFrameBoundary );
@ -386,6 +387,7 @@ public:
virtual void unk_302( const void *const msg ) override {} virtual void unk_302( const void *const msg ) override {}
virtual void unk_303( const void *const msg ) override {} virtual void unk_303( const void *const msg ) override {}
virtual void unk_304( const void *const msg ) override {} virtual void unk_304( const void *const msg ) override {}
virtual void unk_305( const void *const msg ) override {}
GS_EVENT( GameFrameBoundary ) {} GS_EVENT( GameFrameBoundary ) {}
GS_EVENT( OutOfGameFrameBoundary ) {} GS_EVENT( OutOfGameFrameBoundary ) {}