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* Fixed Source Mod back-compatability by reordering methods in a couple interfaces.
* Added missing singleplayer OSX libs * Updated vpc and libs.
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@ -63,8 +63,6 @@ public:
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// Adds decals to static props, returns point of decal in trace_t
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virtual void AddDecalToStaticProp( const Vector& rayStart, const Vector& rayEnd,
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int staticPropIndex, int decalIndex, bool doTrace, trace_t& tr ) = 0;
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virtual void AddColorDecalToStaticProp( Vector const& rayStart, Vector const& rayEnd,
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int staticPropIndex, int decalIndex, bool doTrace, trace_t& tr, bool bUseColor, Color cColor ) = 0;
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// Adds/removes shadows from static props
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virtual void AddShadowToStaticProp( unsigned short shadowHandle, IClientRenderable* pRenderable ) = 0;
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virtual void RemoveAllShadowsFromStaticProp( IClientRenderable* pRenderable ) = 0;
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@ -81,6 +79,8 @@ public:
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//===================================================================
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virtual void DrawStaticProps( IClientRenderable **pProps, int count, bool bShadowDepth, bool drawVCollideWireframe ) = 0;
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virtual void AddColorDecalToStaticProp( Vector const& rayStart, Vector const& rayEnd,
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int staticPropIndex, int decalIndex, bool doTrace, trace_t& tr, bool bUseColor, Color cColor ) = 0;
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};
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class IStaticPropMgrServer : public IStaticPropMgr
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