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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 12:06:07 +08:00

* Fixed Source Mod back-compatability by reordering methods in a couple interfaces.

* Added missing singleplayer OSX libs
* Updated vpc and libs.
This commit is contained in:
Joe Ludwig
2013-09-03 16:02:10 -07:00
parent 39d16ca147
commit b95948fb75
24 changed files with 24 additions and 19 deletions

View File

@ -21,12 +21,14 @@
//-----------------------------------------------------------------------------
// This enumerations defines all the four-CC codes for the client lump names
//-----------------------------------------------------------------------------
// TODO: We may have some endian considerations here!
#define GAMELUMP_MAKE_CODE(a, b, c, d) ((a) << 24 | (b) << 16 | (c) << 8 | (d) << 0)
enum
{
GAMELUMP_DETAIL_PROPS = 'dprp',
GAMELUMP_DETAIL_PROP_LIGHTING = 'dplt',
GAMELUMP_STATIC_PROPS = 'sprp',
GAMELUMP_DETAIL_PROP_LIGHTING_HDR = 'dplh',
GAMELUMP_DETAIL_PROPS = GAMELUMP_MAKE_CODE('d', 'p', 'r', 'p'),
GAMELUMP_DETAIL_PROP_LIGHTING = GAMELUMP_MAKE_CODE('d', 'p', 'l', 't'),
GAMELUMP_STATIC_PROPS = GAMELUMP_MAKE_CODE('s', 'p', 'r', 'p'),
GAMELUMP_DETAIL_PROP_LIGHTING_HDR = GAMELUMP_MAKE_CODE('d', 'p', 'l', 'h'),
};
// Versions...