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https://github.com/alliedmodders/hl2sdk.git
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* Fixed Source Mod back-compatability by reordering methods in a couple interfaces.
* Added missing singleplayer OSX libs * Updated vpc and libs.
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@ -286,12 +286,8 @@ void CreateDefaultCubemaps( bool bHDR )
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// NOTE: This implementation depends on the fact that all VTF files contain
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// all mipmap levels
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const char *pSkyboxBaseName = FindSkyboxMaterialName();
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char skyboxMaterialName[MAX_PATH];
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Q_snprintf( skyboxMaterialName, MAX_PATH, "skybox/%s", pSkyboxBaseName );
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IVTFTexture *pSrcVTFTextures[6];
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if( !skyboxMaterialName )
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if( !pSkyboxBaseName )
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{
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if( s_DefaultCubemapNames.Count() )
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{
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@ -300,6 +296,11 @@ void CreateDefaultCubemaps( bool bHDR )
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return;
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}
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char skyboxMaterialName[MAX_PATH];
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Q_snprintf( skyboxMaterialName, MAX_PATH, "skybox/%s", pSkyboxBaseName );
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IVTFTexture *pSrcVTFTextures[6];
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int unionTextureFlags = 0;
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if( !LoadSrcVTFFiles( pSrcVTFTextures, skyboxMaterialName, &unionTextureFlags, bHDR ) )
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{
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