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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 03:56:10 +08:00

* Fixed Source Mod back-compatability by reordering methods in a couple interfaces.

* Added missing singleplayer OSX libs
* Updated vpc and libs.
This commit is contained in:
Joe Ludwig
2013-09-03 16:02:10 -07:00
parent 39d16ca147
commit b95948fb75
24 changed files with 24 additions and 19 deletions

View File

@ -93,7 +93,7 @@ bool g_bOnlyStaticProps = false;
bool g_bShowStaticPropNormals = false;
float gamma = 0.5;
float gamma_value = 0.5;
float indirect_sun = 1.0;
float reflectivityScale = 1.0;
qboolean do_extra = true;

View File

@ -336,7 +336,7 @@ extern dface_t *g_pFaces;
extern bool g_bMPIProps;
extern byte nodehit[MAX_MAP_NODES];
extern float gamma;
extern float gamma_value;
extern float indirect_sun;
extern float smoothing_threshold;
extern int dlight_map;

View File

@ -524,7 +524,8 @@ private:
bool TestPointAgainstSkySurface( Vector const &pt, dface_t *pFace )
{
// Create sky face winding.
winding_t *pWinding = WindingFromFace( pFace, Vector( 0.0f, 0.0f, 0.0f ) );
Vector v( 0.0f, 0.0f, 0.0f );
winding_t *pWinding = WindingFromFace( pFace, v );
// Test point in winding. (Since it is at the node, it is in the plane.)
bool bRet = PointInWinding( pt, pWinding );