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Update CGameEntitySystem & EventQueuePrioritizedEvent_t
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@ -123,6 +123,10 @@ struct EventQueuePrioritizedEvent_t
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variant_t m_VariantValue; // variable-type parameter
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void *m_unk101;
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KeyValues3 m_KV3;
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KeyValues3::Data_t m_KV3Data;
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EventQueuePrioritizedEvent_t *m_pNext;
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EventQueuePrioritizedEvent_t *m_pPrev;
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};
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@ -365,7 +369,6 @@ public:
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void RemoveListenerEntity(IEntityListener* pListener);
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public:
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int m_iMaxNetworkedEntIndex;
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int m_iNetworkedEntCount;
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int m_iNonNetworkedSavedEntCount;
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CUtlDict<SpawnGroupEntityFilterInfo_t> m_spawnGroupEntityFilters;
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@ -572,7 +572,6 @@ public:
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KeyValues3& operator=( const KeyValues3& src );
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KeyValues3( const KeyValues3 &other ) : KeyValues3() { CopyFrom( &other ); }
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private:
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union Data_t
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{
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Data_t() : m_nMemory(0)
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@ -613,6 +612,7 @@ private:
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char m_Memory[1];
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};
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private:
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void Alloc( int initial_size = 0, Data_t data = {}, int bytes_available = 0, bool should_free = false );
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CKeyValues3Array *AllocArray( int initial_size = 0 );
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