mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 20:16:10 +08:00
Added original SDK code for Alien Swarm.
This commit is contained in:
150
game/client/c_func_conveyor.cpp
Normal file
150
game/client/c_func_conveyor.cpp
Normal file
@ -0,0 +1,150 @@
|
||||
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//===========================================================================//
|
||||
|
||||
#include "cbase.h"
|
||||
#include "materialsystem/IMaterialProxy.h"
|
||||
#include "materialsystem/IMaterial.h"
|
||||
#include "materialsystem/IMaterialVar.h"
|
||||
#include "FunctionProxy.h"
|
||||
#include <KeyValues.h>
|
||||
#include "mathlib/VMatrix.h"
|
||||
|
||||
#include "imaterialproxydict.h"
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
class C_FuncConveyor : public C_BaseEntity
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( C_FuncConveyor, C_BaseEntity );
|
||||
DECLARE_CLIENTCLASS();
|
||||
|
||||
C_FuncConveyor();
|
||||
|
||||
float GetConveyorSpeed() { return m_flConveyorSpeed; }
|
||||
|
||||
private:
|
||||
float m_flConveyorSpeed;
|
||||
};
|
||||
|
||||
|
||||
IMPLEMENT_CLIENTCLASS_DT( C_FuncConveyor, DT_FuncConveyor, CFuncConveyor )
|
||||
RecvPropFloat( RECVINFO( m_flConveyorSpeed ) ),
|
||||
END_RECV_TABLE()
|
||||
|
||||
|
||||
C_FuncConveyor::C_FuncConveyor()
|
||||
{
|
||||
m_flConveyorSpeed = 0.0;
|
||||
}
|
||||
|
||||
|
||||
class CConveyorMaterialProxy : public IMaterialProxy
|
||||
{
|
||||
public:
|
||||
CConveyorMaterialProxy();
|
||||
virtual ~CConveyorMaterialProxy();
|
||||
|
||||
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
|
||||
virtual void OnBind( void *pC_BaseEntity );
|
||||
virtual void Release( void ) { delete this; }
|
||||
virtual IMaterial *GetMaterial();
|
||||
|
||||
private:
|
||||
C_BaseEntity *BindArgToEntity( void *pArg );
|
||||
|
||||
IMaterialVar *m_pTextureScrollVar;
|
||||
};
|
||||
|
||||
CConveyorMaterialProxy::CConveyorMaterialProxy()
|
||||
{
|
||||
m_pTextureScrollVar = NULL;
|
||||
}
|
||||
|
||||
CConveyorMaterialProxy::~CConveyorMaterialProxy()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
bool CConveyorMaterialProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
|
||||
{
|
||||
char const* pScrollVarName = pKeyValues->GetString( "textureScrollVar" );
|
||||
if( !pScrollVarName )
|
||||
return false;
|
||||
|
||||
bool foundVar;
|
||||
m_pTextureScrollVar = pMaterial->FindVar( pScrollVarName, &foundVar, false );
|
||||
if( !foundVar )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
C_BaseEntity *CConveyorMaterialProxy::BindArgToEntity( void *pArg )
|
||||
{
|
||||
IClientRenderable *pRend = (IClientRenderable *)pArg;
|
||||
return pRend->GetIClientUnknown()->GetBaseEntity();
|
||||
}
|
||||
|
||||
void CConveyorMaterialProxy::OnBind( void *pC_BaseEntity )
|
||||
{
|
||||
if( !pC_BaseEntity )
|
||||
return;
|
||||
|
||||
C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity );
|
||||
|
||||
if ( !pEntity )
|
||||
return;
|
||||
|
||||
C_FuncConveyor *pConveyor = dynamic_cast<C_FuncConveyor*>(pEntity);
|
||||
|
||||
if ( !pConveyor )
|
||||
return;
|
||||
|
||||
if ( !m_pTextureScrollVar )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float flConveyorSpeed = pConveyor->GetConveyorSpeed();
|
||||
float flRate = abs( flConveyorSpeed ) / 128.0;
|
||||
float flAngle = (flConveyorSpeed >= 0) ? 180 : 0;
|
||||
|
||||
float sOffset = gpGlobals->curtime * cos( flAngle * ( M_PI / 180.0f ) ) * flRate;
|
||||
float tOffset = gpGlobals->curtime * sin( flAngle * ( M_PI / 180.0f ) ) * flRate;
|
||||
|
||||
// make sure that we are positive
|
||||
if( sOffset < 0.0f )
|
||||
{
|
||||
sOffset += 1.0f + -( int )sOffset;
|
||||
}
|
||||
if( tOffset < 0.0f )
|
||||
{
|
||||
tOffset += 1.0f + -( int )tOffset;
|
||||
}
|
||||
|
||||
// make sure that we are in a [0,1] range
|
||||
sOffset = sOffset - ( int )sOffset;
|
||||
tOffset = tOffset - ( int )tOffset;
|
||||
|
||||
if (m_pTextureScrollVar->GetType() == MATERIAL_VAR_TYPE_MATRIX)
|
||||
{
|
||||
VMatrix mat;
|
||||
MatrixBuildTranslation( mat, sOffset, tOffset, 0.0f );
|
||||
m_pTextureScrollVar->SetMatrixValue( mat );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_pTextureScrollVar->SetVecValue( sOffset, tOffset, 0.0f );
|
||||
}
|
||||
}
|
||||
|
||||
IMaterial *CConveyorMaterialProxy::GetMaterial()
|
||||
{
|
||||
return m_pTextureScrollVar ? m_pTextureScrollVar->GetOwningMaterial() : NULL;
|
||||
}
|
||||
|
||||
EXPOSE_MATERIAL_PROXY( CConveyorMaterialProxy, ConveyorScroll );
|
Reference in New Issue
Block a user