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Added original SDK code for Alien Swarm.
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70
game/client/c_func_lod.cpp
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70
game/client/c_func_lod.cpp
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#include "cbase.h"
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#include "view.h"
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#include "iviewrender.h"
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#include "clientalphaproperty.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class C_Func_LOD : public C_BaseEntity
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{
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public:
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DECLARE_CLASS( C_Func_LOD, C_BaseEntity );
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DECLARE_CLIENTCLASS();
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C_Func_LOD();
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// C_BaseEntity overrides.
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public:
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virtual void OnDataChanged( DataUpdateType_t type );
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public:
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// Replicated vars from the server.
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// These are documented in the server-side entity.
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public:
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int m_nDisappearMinDist;
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int m_nDisappearMaxDist;
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};
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// ------------------------------------------------------------------------- //
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// Tables.
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// ------------------------------------------------------------------------- //
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// Datatable..
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IMPLEMENT_CLIENTCLASS_DT(C_Func_LOD, DT_Func_LOD, CFunc_LOD)
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RecvPropInt(RECVINFO(m_nDisappearMinDist)),
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RecvPropInt(RECVINFO(m_nDisappearMaxDist)),
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END_RECV_TABLE()
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// ------------------------------------------------------------------------- //
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// C_Func_LOD implementation.
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// ------------------------------------------------------------------------- //
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C_Func_LOD::C_Func_LOD()
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{
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m_nDisappearMinDist = 5000;
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m_nDisappearMaxDist = 5800;
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}
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void C_Func_LOD::OnDataChanged( DataUpdateType_t type )
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{
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BaseClass::OnDataChanged( type );
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bool bCreate = (type == DATA_UPDATE_CREATED) ? true : false;
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VPhysicsShadowDataChanged(bCreate, this);
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// Copy in fade parameters
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AlphaProp()->SetFade( 1.0f, m_nDisappearMinDist, m_nDisappearMaxDist );
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}
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