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https://github.com/alliedmodders/hl2sdk.git
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Added original SDK code for Alien Swarm.
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51
game/client/c_func_occluder.cpp
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51
game/client/c_func_occluder.cpp
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#include "cbase.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class C_FuncOccluder : public C_BaseEntity
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{
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public:
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DECLARE_CLIENTCLASS();
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DECLARE_CLASS( C_FuncOccluder, C_BaseEntity );
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// Overrides.
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public:
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virtual bool ShouldDraw();
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virtual int DrawModel( int flags, const RenderableInstance_t &instance );
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virtual void OnDataChanged( DataUpdateType_t updateType );
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private:
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int m_nOccluderIndex;
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bool m_bActive;
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};
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IMPLEMENT_CLIENTCLASS_DT( C_FuncOccluder, DT_FuncOccluder, CFuncOccluder )
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RecvPropBool( RECVINFO( m_bActive ) ),
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RecvPropInt( RECVINFO(m_nOccluderIndex) ),
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END_RECV_TABLE()
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void C_FuncOccluder::OnDataChanged( DataUpdateType_t updateType )
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{
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BaseClass::OnDataChanged( updateType );
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engine->ActivateOccluder( m_nOccluderIndex, m_bActive );
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}
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bool C_FuncOccluder::ShouldDraw()
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{
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return false;
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}
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int C_FuncOccluder::DrawModel( int flags, const RenderableInstance_t &instance )
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{
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Assert(0);
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return 0;
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}
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