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https://github.com/alliedmodders/hl2sdk.git
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Added original SDK code for Alien Swarm.
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43
game/client/c_func_rotating.cpp
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43
game/client/c_func_rotating.cpp
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "cbase.h"
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#include <KeyValues.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_FuncRotating : public C_BaseEntity
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{
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public:
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DECLARE_CLASS( C_FuncRotating, C_BaseEntity );
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DECLARE_CLIENTCLASS();
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C_FuncRotating();
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private:
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};
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extern void RecvProxy_SimulationTime( const CRecvProxyData *pData, void *pStruct, void *pOut );
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IMPLEMENT_CLIENTCLASS_DT( C_FuncRotating, DT_FuncRotating, CFuncRotating )
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RecvPropVector( RECVINFO_NAME( m_vecNetworkOrigin, m_vecOrigin ) ),
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RecvPropFloat( RECVINFO_NAME( m_angNetworkAngles[0], m_angRotation[0] ) ),
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RecvPropFloat( RECVINFO_NAME( m_angNetworkAngles[1], m_angRotation[1] ) ),
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RecvPropFloat( RECVINFO_NAME( m_angNetworkAngles[2], m_angRotation[2] ) ),
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RecvPropInt( RECVINFO(m_flSimulationTime), 0, RecvProxy_SimulationTime ),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_FuncRotating::C_FuncRotating()
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{
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}
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