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https://github.com/alliedmodders/hl2sdk.git
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Added original SDK code for Alien Swarm.
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136
game/client/c_te_sprite.cpp
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136
game/client/c_te_sprite.cpp
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//===========================================================================//
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#include "cbase.h"
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#include "c_basetempentity.h"
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#include "c_te_legacytempents.h"
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#include "tempent.h"
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#include "tier1/keyvalues.h"
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#include "toolframework_client.h"
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#include "tier0/vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Sprite TE
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//-----------------------------------------------------------------------------
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class C_TESprite : public C_BaseTempEntity
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{
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public:
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DECLARE_CLASS( C_TESprite, C_BaseTempEntity );
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DECLARE_CLIENTCLASS();
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C_TESprite( void );
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virtual ~C_TESprite( void );
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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public:
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Vector m_vecOrigin;
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int m_nModelIndex;
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float m_fScale;
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int m_nBrightness;
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};
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//-----------------------------------------------------------------------------
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// Networking
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//-----------------------------------------------------------------------------
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IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TESprite, DT_TESprite, CTESprite)
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RecvPropVector( RECVINFO(m_vecOrigin)),
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RecvPropInt( RECVINFO(m_nModelIndex)),
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RecvPropFloat( RECVINFO(m_fScale )),
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RecvPropInt( RECVINFO(m_nBrightness)),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TESprite::C_TESprite( void )
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{
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m_vecOrigin.Init();
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m_nModelIndex = 0;
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m_fScale = 0;
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m_nBrightness = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TESprite::~C_TESprite( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Recording
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//-----------------------------------------------------------------------------
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static inline void RecordSprite( const Vector& start, int nModelIndex,
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float flScale, int nBrightness )
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{
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if ( !ToolsEnabled() )
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return;
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if ( clienttools->IsInRecordingMode() )
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{
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const model_t* pModel = (nModelIndex != 0) ? modelinfo->GetModel( nModelIndex ) : NULL;
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const char *pModelName = pModel ? modelinfo->GetModelName( pModel ) : "";
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KeyValues *msg = new KeyValues( "TempEntity" );
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msg->SetInt( "te", TE_SPRITE_SINGLE );
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msg->SetString( "name", "TE_Sprite" );
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msg->SetFloat( "time", gpGlobals->curtime );
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msg->SetFloat( "originx", start.x );
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msg->SetFloat( "originy", start.y );
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msg->SetFloat( "originz", start.z );
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msg->SetString( "model", pModelName );
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msg->SetFloat( "scale", flScale );
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msg->SetInt( "brightness", nBrightness );
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ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
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msg->deleteThis();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_TESprite::PostDataUpdate( DataUpdateType_t updateType )
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{
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VPROF( "C_TESprite::PostDataUpdate" );
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float a = ( 1.0 / 255.0 ) * m_nBrightness;
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tempents->TempSprite( m_vecOrigin, vec3_origin, m_fScale, m_nModelIndex, kRenderTransAdd, 0, a, 0, FTENT_SPRANIMATE );
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RecordSprite( m_vecOrigin, m_nModelIndex, m_fScale, m_nBrightness );
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}
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void TE_Sprite( IRecipientFilter& filter, float delay,
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const Vector* pos, int modelindex, float size, int brightness )
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{
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float a = ( 1.0 / 255.0 ) * brightness;
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tempents->TempSprite( *pos, vec3_origin, size, modelindex, kRenderTransAdd, 0, a, 0, FTENT_SPRANIMATE );
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RecordSprite( *pos, modelindex, size, brightness );
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}
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void TE_Sprite( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
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{
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Vector vecOrigin, vecDirection;
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vecOrigin.x = pKeyValues->GetFloat( "originx" );
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vecOrigin.y = pKeyValues->GetFloat( "originy" );
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vecOrigin.z = pKeyValues->GetFloat( "originz" );
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const char *pModelName = pKeyValues->GetString( "model" );
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int nModelIndex = pModelName[0] ? modelinfo->GetModelIndex( pModelName ) : 0;
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float flScale = pKeyValues->GetFloat( "scale" );
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int nBrightness = pKeyValues->GetInt( "brightness" );
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TE_Sprite( filter, delay, &vecOrigin, nModelIndex, flScale, nBrightness );
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}
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