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https://github.com/alliedmodders/hl2sdk.git
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Added original SDK code for Alien Swarm.
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48
game/client/dummyproxy.cpp
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48
game/client/dummyproxy.cpp
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "materialsystem/IMaterialProxy.h"
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#include "materialsystem/IMaterial.h"
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#include "imaterialproxydict.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CDummyMaterialProxy : public IMaterialProxy
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{
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public:
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CDummyMaterialProxy();
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virtual ~CDummyMaterialProxy();
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virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
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virtual void OnBind( void *pC_BaseEntity );
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virtual void Release( void ) { delete this; }
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virtual IMaterial *GetMaterial() { return NULL; }
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};
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CDummyMaterialProxy::CDummyMaterialProxy()
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{
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DevMsg( 1, "CDummyMaterialProxy::CDummyMaterialProxy()\n" );
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}
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CDummyMaterialProxy::~CDummyMaterialProxy()
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{
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DevMsg( 1, "CDummyMaterialProxy::~CDummyMaterialProxy()\n" );
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}
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bool CDummyMaterialProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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{
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DevMsg( 1, "CDummyMaterialProxy::Init( material = \"%s\" )\n", pMaterial->GetName() );
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return true;
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}
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void CDummyMaterialProxy::OnBind( void *pC_BaseEntity )
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{
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DevMsg( 1, "CDummyMaterialProxy::OnBind( %p )\n", pC_BaseEntity );
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}
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EXPOSE_MATERIAL_PROXY( CDummyMaterialProxy, Dummy );
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