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Added original SDK code for Alien Swarm.

This commit is contained in:
Scott Ehlert
2010-07-22 01:46:14 -05:00
commit c0a96ff1e8
3740 changed files with 1243478 additions and 0 deletions

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "proxyentity.h"
#include "IClientRenderable.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Cleanup
//-----------------------------------------------------------------------------
void CEntityMaterialProxy::Release( void )
{
delete this;
}
//-----------------------------------------------------------------------------
// Helper class to deal with floating point inputs
//-----------------------------------------------------------------------------
void CEntityMaterialProxy::OnBind( void *pRenderable )
{
if( !pRenderable )
return;
IClientRenderable *pRend = ( IClientRenderable* )pRenderable;
C_BaseEntity *pEnt = pRend->GetIClientUnknown()->GetBaseEntity();
if ( pEnt )
{
OnBind( pEnt );
}
}