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https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 20:16:10 +08:00
Added original SDK code for Alien Swarm.
This commit is contained in:
190
game/client/vscript_client.cpp
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190
game/client/vscript_client.cpp
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//========== Copyright <20> 2008, Valve Corporation, All rights reserved. ========
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "vscript_client.h"
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#include "icommandline.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/fmtstr.h"
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#include "filesystem.h"
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#include "characterset.h"
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#include "isaverestore.h"
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#include "gamerules.h"
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#ifdef _WIN32
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//#include "vscript_client_nut.h"
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#endif
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extern IScriptManager *scriptmanager;
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extern ScriptClassDesc_t * GetScriptDesc( CBaseEntity * );
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// #define VMPROFILE 1
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#ifdef VMPROFILE
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#define VMPROF_START float debugStartTime = Plat_FloatTime();
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#define VMPROF_SHOW( funcname, funcdesc ) DevMsg("***VSCRIPT PROFILE***: %s %s: %6.4f milliseconds\n", (##funcname), (##funcdesc), (Plat_FloatTime() - debugStartTime)*1000.0 );
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#else // !VMPROFILE
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#define VMPROF_START
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#define VMPROF_SHOW
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#endif // VMPROFILE
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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static float Time()
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{
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return gpGlobals->curtime;
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}
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static const char *GetMapName()
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{
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return engine->GetLevelName();
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}
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static const char *DoUniqueString( const char *pszBase )
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{
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static char szBuf[512];
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g_pScriptVM->GenerateUniqueKey( pszBase, szBuf, ARRAYSIZE(szBuf) );
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return szBuf;
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}
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bool DoIncludeScript( const char *pszScript, HSCRIPT hScope )
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{
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if ( !VScriptRunScript( pszScript, hScope, true ) )
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{
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g_pScriptVM->RaiseException( CFmtStr( "Failed to include script \"%s\"", ( pszScript ) ? pszScript : "unknown" ) );
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return false;
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}
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return true;
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}
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bool VScriptClientInit()
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{
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VMPROF_START
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if( scriptmanager != NULL )
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{
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ScriptLanguage_t scriptLanguage = SL_DEFAULT;
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char const *pszScriptLanguage;
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if ( CommandLine()->CheckParm( "-scriptlang", &pszScriptLanguage ) )
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{
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if( !Q_stricmp(pszScriptLanguage, "gamemonkey") )
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{
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scriptLanguage = SL_GAMEMONKEY;
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}
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else if( !Q_stricmp(pszScriptLanguage, "squirrel") )
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{
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scriptLanguage = SL_SQUIRREL;
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}
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else if( !Q_stricmp(pszScriptLanguage, "python") )
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{
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scriptLanguage = SL_PYTHON;
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}
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else
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{
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DevWarning("-scriptlang does not recognize a language named '%s'. virtual machine did NOT start.\n", pszScriptLanguage );
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scriptLanguage = SL_NONE;
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}
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}
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if( scriptLanguage != SL_NONE )
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{
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if ( g_pScriptVM == NULL )
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g_pScriptVM = scriptmanager->CreateVM( scriptLanguage );
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if( g_pScriptVM )
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{
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Log_Msg( LOG_VScript, "VSCRIPT: Started VScript virtual machine using script language '%s'\n", g_pScriptVM->GetLanguageName() );
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ScriptRegisterFunction( g_pScriptVM, GetMapName, "Get the name of the map.");
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ScriptRegisterFunction( g_pScriptVM, Time, "Get the current server time" );
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ScriptRegisterFunction( g_pScriptVM, DoIncludeScript, "Execute a script (internal)" );
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if ( GameRules() )
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{
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GameRules()->RegisterScriptFunctions();
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}
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//g_pScriptVM->RegisterInstance( &g_ScriptEntityIterator, "Entities" );
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if ( scriptLanguage == SL_SQUIRREL )
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{
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//g_pScriptVM->Run( g_Script_vscript_client );
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}
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VScriptRunScript( "mapspawn", false );
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VMPROF_SHOW( pszScriptLanguage, "virtual machine startup" );
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return true;
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}
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else
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{
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DevWarning("VM Did not start!\n");
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}
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}
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}
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else
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{
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Log_Msg( LOG_VScript, "\nVSCRIPT: Scripting is disabled.\n" );
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}
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g_pScriptVM = NULL;
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return false;
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}
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void VScriptClientTerm()
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{
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if( g_pScriptVM != NULL )
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{
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if( g_pScriptVM )
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{
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scriptmanager->DestroyVM( g_pScriptVM );
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g_pScriptVM = NULL;
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}
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}
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}
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class CVScriptGameSystem : public CAutoGameSystemPerFrame
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{
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public:
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// Inherited from IAutoServerSystem
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virtual void LevelInitPreEntity( void )
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{
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m_bAllowEntityCreationInScripts = true;
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VScriptClientInit();
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}
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virtual void LevelInitPostEntity( void )
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{
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m_bAllowEntityCreationInScripts = false;
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}
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virtual void LevelShutdownPostEntity( void )
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{
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VScriptClientTerm();
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}
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virtual void FrameUpdatePostEntityThink()
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{
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if ( g_pScriptVM )
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g_pScriptVM->Frame( gpGlobals->frametime );
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}
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bool m_bAllowEntityCreationInScripts;
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};
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CVScriptGameSystem g_VScriptGameSystem;
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bool IsEntityCreationAllowedInScripts( void )
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{
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return g_VScriptGameSystem.m_bAllowEntityCreationInScripts;
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}
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