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https://github.com/alliedmodders/hl2sdk.git
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Added original SDK code for Alien Swarm.
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211
game/server/env_instructor_hint.cpp
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211
game/server/env_instructor_hint.cpp
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: An entity for creating instructor hints entirely with map logic
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "baseentity.h"
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#include "world.h"
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#ifdef INFESTED_DLL
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#include "asw_marine.h"
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#include "asw_player.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CEnvInstructorHint : public CPointEntity
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{
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public:
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DECLARE_CLASS( CEnvInstructorHint, CPointEntity );
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DECLARE_DATADESC();
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private:
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void InputShowHint( inputdata_t &inputdata );
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void InputEndHint( inputdata_t &inputdata );
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string_t m_iszReplace_Key;
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string_t m_iszHintTargetEntity;
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int m_iTimeout;
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string_t m_iszIcon_Onscreen;
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string_t m_iszIcon_Offscreen;
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string_t m_iszCaption;
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string_t m_iszActivatorCaption;
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color32 m_Color;
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float m_fIconOffset;
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float m_fRange;
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uint8 m_iPulseOption;
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uint8 m_iAlphaOption;
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uint8 m_iShakeOption;
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bool m_bStatic;
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bool m_bNoOffscreen;
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bool m_bForceCaption;
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string_t m_iszBinding;
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bool m_bAllowNoDrawTarget;
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bool m_bLocalPlayerOnly;
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};
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LINK_ENTITY_TO_CLASS( env_instructor_hint, CEnvInstructorHint );
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BEGIN_DATADESC( CEnvInstructorHint )
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DEFINE_KEYFIELD( m_iszReplace_Key, FIELD_STRING, "hint_replace_key" ),
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DEFINE_KEYFIELD( m_iszHintTargetEntity, FIELD_STRING, "hint_target" ),
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DEFINE_KEYFIELD( m_iTimeout, FIELD_INTEGER, "hint_timeout" ),
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DEFINE_KEYFIELD( m_iszIcon_Onscreen, FIELD_STRING, "hint_icon_onscreen" ),
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DEFINE_KEYFIELD( m_iszIcon_Offscreen, FIELD_STRING, "hint_icon_offscreen" ),
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DEFINE_KEYFIELD( m_iszCaption, FIELD_STRING, "hint_caption" ),
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DEFINE_KEYFIELD( m_iszActivatorCaption, FIELD_STRING, "hint_activator_caption" ),
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DEFINE_KEYFIELD( m_Color, FIELD_COLOR32, "hint_color" ),
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DEFINE_KEYFIELD( m_fIconOffset, FIELD_FLOAT, "hint_icon_offset" ),
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DEFINE_KEYFIELD( m_fRange, FIELD_FLOAT, "hint_range" ),
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DEFINE_KEYFIELD( m_iPulseOption, FIELD_CHARACTER, "hint_pulseoption" ),
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DEFINE_KEYFIELD( m_iAlphaOption, FIELD_CHARACTER, "hint_alphaoption" ),
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DEFINE_KEYFIELD( m_iShakeOption, FIELD_CHARACTER, "hint_shakeoption" ),
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DEFINE_KEYFIELD( m_bStatic, FIELD_BOOLEAN, "hint_static" ),
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DEFINE_KEYFIELD( m_bNoOffscreen, FIELD_BOOLEAN, "hint_nooffscreen" ),
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DEFINE_KEYFIELD( m_bForceCaption, FIELD_BOOLEAN, "hint_forcecaption" ),
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DEFINE_KEYFIELD( m_iszBinding, FIELD_STRING, "hint_binding" ),
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DEFINE_KEYFIELD( m_bAllowNoDrawTarget, FIELD_BOOLEAN, "hint_allow_nodraw_target" ),
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DEFINE_KEYFIELD( m_bLocalPlayerOnly, FIELD_BOOLEAN, "hint_local_player_only" ),
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DEFINE_INPUTFUNC( FIELD_STRING, "ShowHint", InputShowHint ),
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DEFINE_INPUTFUNC( FIELD_VOID, "EndHint", InputEndHint ),
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END_DATADESC()
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#define LOCATOR_ICON_FX_PULSE_SLOW 0x00000001
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#define LOCATOR_ICON_FX_ALPHA_SLOW 0x00000008
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#define LOCATOR_ICON_FX_SHAKE_NARROW 0x00000040
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#define LOCATOR_ICON_FX_STATIC 0x00000100 // This icon draws at a fixed location on the HUD.
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//-----------------------------------------------------------------------------
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// Purpose: Input handler for showing the message and/or playing the sound.
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//-----------------------------------------------------------------------------
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void CEnvInstructorHint::InputShowHint( inputdata_t &inputdata )
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{
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static int s_InstructorServerHintEventCreate = 0;
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IGameEvent * event = gameeventmanager->CreateEvent( "instructor_server_hint_create", false, &s_InstructorServerHintEventCreate );
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if ( event )
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{
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CBaseEntity *pTargetEntity = gEntList.FindEntityByName( NULL, m_iszHintTargetEntity );
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if( pTargetEntity == NULL && !m_bStatic )
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pTargetEntity = inputdata.pActivator;
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if( pTargetEntity == NULL )
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pTargetEntity = GetWorldEntity();
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char szColorString[128];
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Q_snprintf( szColorString, sizeof( szColorString ), "%.3d,%.3d,%.3d", m_Color.r, m_Color.g, m_Color.b );
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int iFlags = 0;
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iFlags |= (m_iPulseOption == 0) ? 0 : (LOCATOR_ICON_FX_PULSE_SLOW << (m_iPulseOption - 1));
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iFlags |= (m_iAlphaOption == 0) ? 0 : (LOCATOR_ICON_FX_ALPHA_SLOW << (m_iAlphaOption - 1));
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iFlags |= (m_iShakeOption == 0) ? 0 : (LOCATOR_ICON_FX_SHAKE_NARROW << (m_iShakeOption - 1));
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iFlags |= m_bStatic ? LOCATOR_ICON_FX_STATIC : 0;
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CBasePlayer *pActivator = NULL;
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bool bFilterByActivator = m_bLocalPlayerOnly;
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#ifdef INFESTED_DLL
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CASW_Marine *pMarine = dynamic_cast<CASW_Marine*>( inputdata.pActivator );
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if ( pMarine )
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{
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pActivator = pMarine->GetCommander();
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}
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#else
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if ( inputdata.value.StringID() != NULL_STRING )
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{
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CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, inputdata.value.String() );
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pActivator = dynamic_cast<CBasePlayer*>( pTarget );
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if ( pActivator )
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{
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bFilterByActivator = true;
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}
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}
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else
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{
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if ( GameRules()->IsMultiplayer() == false )
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{
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pActivator = UTIL_GetLocalPlayer();
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}
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else
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{
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Warning( "Failed to play server side instructor hint: no player specified for hint\n" );
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Assert( 0 );
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}
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}
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#endif
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const char *pActivatorCaption = m_iszActivatorCaption.ToCStr();
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if ( !pActivatorCaption || pActivatorCaption[ 0 ] == '\0' )
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{
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pActivatorCaption = m_iszCaption.ToCStr();
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}
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event->SetString( "hint_name", GetEntityName().ToCStr() );
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event->SetString( "hint_replace_key", m_iszReplace_Key.ToCStr() );
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event->SetInt( "hint_target", pTargetEntity->entindex() );
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event->SetInt( "hint_activator_userid", ( pActivator ? pActivator->GetUserID() : 0 ) );
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event->SetInt( "hint_timeout", m_iTimeout );
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event->SetString( "hint_icon_onscreen", m_iszIcon_Onscreen.ToCStr() );
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event->SetString( "hint_icon_offscreen", m_iszIcon_Offscreen.ToCStr() );
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event->SetString( "hint_caption", m_iszCaption.ToCStr() );
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event->SetString( "hint_activator_caption", pActivatorCaption );
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event->SetString( "hint_color", szColorString );
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event->SetFloat( "hint_icon_offset", m_fIconOffset );
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event->SetFloat( "hint_range", m_fRange );
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event->SetInt( "hint_flags", iFlags );
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event->SetString( "hint_binding", m_iszBinding.ToCStr() );
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event->SetBool( "hint_allow_nodraw_target", m_bAllowNoDrawTarget );
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event->SetBool( "hint_nooffscreen", m_bNoOffscreen );
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event->SetBool( "hint_forcecaption", m_bForceCaption );
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event->SetBool( "hint_local_player_only", bFilterByActivator );
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gameeventmanager->FireEvent( event );
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CEnvInstructorHint::InputEndHint( inputdata_t &inputdata )
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{
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static int s_InstructorServerHintEventStop = 0;
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IGameEvent * event = gameeventmanager->CreateEvent( "instructor_server_hint_stop", false, &s_InstructorServerHintEventStop );
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if ( event )
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{
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event->SetString( "hint_name", GetEntityName().ToCStr() );
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gameeventmanager->FireEvent( event );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: A generic target entity that gets replicated to the client for instructor hint targetting
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//-----------------------------------------------------------------------------
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class CInfoInstructorHintTarget : public CPointEntity
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{
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public:
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DECLARE_CLASS( CInfoInstructorHintTarget, CPointEntity );
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virtual int UpdateTransmitState( void ) // set transmit filter to transmit always
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{
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return SetTransmitState( FL_EDICT_ALWAYS );
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}
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DECLARE_DATADESC();
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};
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LINK_ENTITY_TO_CLASS( info_target_instructor_hint, CInfoInstructorHintTarget );
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BEGIN_DATADESC( CInfoInstructorHintTarget )
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END_DATADESC()
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