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https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-20 20:46:03 +08:00
Added original SDK code for Alien Swarm.
This commit is contained in:
191
game/server/fire_smoke.cpp
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191
game/server/fire_smoke.cpp
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "fire_smoke.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//---------------------------------------------------------
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// Save/Restore
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//---------------------------------------------------------
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BEGIN_DATADESC( CBaseFire )
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DEFINE_FIELD( m_flStartScale, FIELD_FLOAT ),
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DEFINE_FIELD( m_flScale, FIELD_FLOAT ),
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DEFINE_FIELD( m_flScaleTime, FIELD_TIME ),
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DEFINE_FIELD( m_nFlags, FIELD_INTEGER ),
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END_DATADESC()
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//==================================================
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// CBaseFire
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//==================================================
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CBaseFire::CBaseFire( void )
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{
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m_flStartScale = 0.0f;
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m_flScale = 0.0f;
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m_flScaleTime = 0.0f;
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m_nFlags = bitsFIRE_NONE;
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}
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CBaseFire::~CBaseFire( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Take the current scale of the flame and move it towards a destination
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// Input : size - destination size
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// time - time to scale across
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//-----------------------------------------------------------------------------
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void CBaseFire::Scale( float size, float time )
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{
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//Send to the client
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m_flScale = size;
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m_flScaleTime = time;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Overloaded Scale() function to set size
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// Input : start - beginning sizek
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// size - destination size
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// time - time to scale across
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//-----------------------------------------------------------------------------
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void CBaseFire::Scale( float start, float size, float time )
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{
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//Send to the client
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m_flStartScale = start;
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m_flScale = size;
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m_flScaleTime = time;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : state -
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//-----------------------------------------------------------------------------
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void CBaseFire::Enable( int state )
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{
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if ( state )
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{
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m_nFlags |= bitsFIRE_ACTIVE;
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}
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else
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{
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m_nFlags &= ~bitsFIRE_ACTIVE;
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}
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}
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//==================================================
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// CFireSmoke
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//==================================================
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//Link the entity
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LINK_ENTITY_TO_CLASS( _firesmoke, CFireSmoke );
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//Send datatable
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IMPLEMENT_SERVERCLASS_ST( CFireSmoke, DT_FireSmoke )
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SendPropFloat( SENDINFO( m_flStartScale ), 0, SPROP_NOSCALE),
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SendPropFloat( SENDINFO( m_flScale ), 0, SPROP_NOSCALE),
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SendPropFloat( SENDINFO( m_flScaleTime ), 0, SPROP_NOSCALE),
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SendPropInt( SENDINFO( m_nFlags ), 8, SPROP_UNSIGNED ),
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SendPropModelIndex( SENDINFO( m_nFlameModelIndex ) ),
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SendPropModelIndex( SENDINFO( m_nFlameFromAboveModelIndex ) ),
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END_SEND_TABLE()
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//Data description
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BEGIN_DATADESC( CFireSmoke )
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DEFINE_FIELD( m_flStartScale, FIELD_FLOAT ),
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DEFINE_FIELD( m_flScale, FIELD_FLOAT ),
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DEFINE_FIELD( m_flScaleTime, FIELD_FLOAT ),
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DEFINE_FIELD( m_nFlags, FIELD_INTEGER ),
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DEFINE_FIELD( m_nFlameModelIndex, FIELD_MODELINDEX ),
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DEFINE_FIELD( m_nFlameFromAboveModelIndex, FIELD_MODELINDEX ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CFireSmoke::CFireSmoke( void )
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{
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//Client-side
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m_flScale = 0.0f;
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m_flScaleTime = 0.0f;
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m_nFlags = bitsFIRE_NONE;
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//Server-side
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AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CFireSmoke::~CFireSmoke( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CFireSmoke::Precache()
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{
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BaseClass::Precache();
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}
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void CFireSmoke::Spawn()
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{
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Precache();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : state -
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//-----------------------------------------------------------------------------
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void CFireSmoke::EnableSmoke( int state )
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{
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if ( state )
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{
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m_nFlags |= bitsFIRESMOKE_SMOKE;
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}
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else
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{
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m_nFlags &= ~bitsFIRESMOKE_SMOKE;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : state -
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//-----------------------------------------------------------------------------
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void CFireSmoke::EnableGlow( int state )
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{
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if ( state )
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{
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m_nFlags |= bitsFIRESMOKE_GLOW;
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}
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else
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{
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m_nFlags &= ~bitsFIRESMOKE_GLOW;
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}
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}
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void CFireSmoke::EnableVisibleFromAbove( int state )
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{
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if ( state )
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{
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m_nFlags |= bitsFIRESMOKE_VISIBLE_FROM_ABOVE;
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}
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else
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{
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m_nFlags &= ~bitsFIRESMOKE_VISIBLE_FROM_ABOVE;
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}
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}
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