mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-20 12:36:05 +08:00
Added original SDK code for Alien Swarm.
This commit is contained in:
89
game/server/te_physicsprop.cpp
Normal file
89
game/server/te_physicsprop.cpp
Normal file
@ -0,0 +1,89 @@
|
||||
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $Workfile: $
|
||||
// $Date: $
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
#include "cbase.h"
|
||||
#include "basetempentity.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: create clientside physics prop, as breaks model if needed
|
||||
//-----------------------------------------------------------------------------
|
||||
class CTEPhysicsProp : public CBaseTempEntity
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( CTEPhysicsProp, CBaseTempEntity );
|
||||
|
||||
CTEPhysicsProp( const char *name );
|
||||
virtual ~CTEPhysicsProp( void );
|
||||
|
||||
DECLARE_SERVERCLASS();
|
||||
|
||||
public:
|
||||
CNetworkVector( m_vecOrigin );
|
||||
CNetworkQAngle( m_angRotation );
|
||||
CNetworkVector( m_vecVelocity );
|
||||
CNetworkVar( int, m_nModelIndex );
|
||||
CNetworkVar( int, m_nSkin );
|
||||
CNetworkVar( int, m_nFlags );
|
||||
CNetworkVar( int, m_nEffects );
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : *name -
|
||||
//-----------------------------------------------------------------------------
|
||||
CTEPhysicsProp::CTEPhysicsProp( const char *name ) :
|
||||
CBaseTempEntity( name )
|
||||
{
|
||||
m_vecOrigin.Init();
|
||||
m_angRotation.Init();
|
||||
m_vecVelocity.Init();
|
||||
m_nModelIndex = 0;
|
||||
m_nSkin = 0;
|
||||
m_nFlags = 0;
|
||||
m_nEffects = 0;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
CTEPhysicsProp::~CTEPhysicsProp( void )
|
||||
{
|
||||
}
|
||||
|
||||
IMPLEMENT_SERVERCLASS_ST(CTEPhysicsProp, DT_TEPhysicsProp)
|
||||
SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
|
||||
SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 0), 13 ),
|
||||
SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 1), 13 ),
|
||||
SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 2), 13 ),
|
||||
SendPropVector( SENDINFO(m_vecVelocity), -1, SPROP_COORD),
|
||||
SendPropModelIndex( SENDINFO(m_nModelIndex) ),
|
||||
SendPropInt( SENDINFO(m_nSkin), ANIMATION_SKIN_BITS),
|
||||
SendPropInt( SENDINFO(m_nFlags), 2, SPROP_UNSIGNED ),
|
||||
SendPropInt( SENDINFO(m_nEffects), EF_MAX_BITS, SPROP_UNSIGNED),
|
||||
END_SEND_TABLE()
|
||||
|
||||
// Singleton to fire TEBreakModel objects
|
||||
static CTEPhysicsProp s_TEPhysicsProp( "physicsprop" );
|
||||
|
||||
void TE_PhysicsProp( IRecipientFilter& filter, float delay,
|
||||
int modelindex, int skin, const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects )
|
||||
{
|
||||
s_TEPhysicsProp.m_vecOrigin = pos;
|
||||
s_TEPhysicsProp.m_angRotation = angles;
|
||||
s_TEPhysicsProp.m_vecVelocity = vel;
|
||||
s_TEPhysicsProp.m_nModelIndex = modelindex;
|
||||
s_TEPhysicsProp.m_nSkin = skin;
|
||||
s_TEPhysicsProp.m_nFlags = flags;
|
||||
s_TEPhysicsProp.m_nEffects = effects;
|
||||
|
||||
// Send it over the wire
|
||||
s_TEPhysicsProp.Create( filter, delay );
|
||||
}
|
Reference in New Issue
Block a user