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https://github.com/alliedmodders/hl2sdk.git
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Added original SDK code for Alien Swarm.
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122
game/server/te_projecteddecal.cpp
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122
game/server/te_projecteddecal.cpp
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "basetempentity.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Dispatches BSP decal tempentity
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//-----------------------------------------------------------------------------
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class CTEProjectedDecal : public CBaseTempEntity
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{
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public:
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DECLARE_CLASS( CTEProjectedDecal, CBaseTempEntity );
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CTEProjectedDecal( const char *name );
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virtual ~CTEProjectedDecal( void );
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virtual void Test( const Vector& current_origin, const QAngle& current_angles );
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DECLARE_SERVERCLASS();
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public:
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CNetworkVector( m_vecOrigin );
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CNetworkVar( int, m_nIndex );
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CNetworkVar( float, m_flDistance );
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CNetworkQAngle( m_angRotation );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CTEProjectedDecal::CTEProjectedDecal( const char *name ) :
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CBaseTempEntity( name )
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{
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m_vecOrigin.Init();
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m_angRotation.Init();
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m_flDistance = 64.0f;
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m_nIndex = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTEProjectedDecal::~CTEProjectedDecal( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *current_origin -
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// *current_angles -
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//-----------------------------------------------------------------------------
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void CTEProjectedDecal::Test( const Vector& current_origin, const QAngle& current_angles )
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{
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// Fill in data
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m_flDistance = 1024.0f;
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m_nIndex = 0;
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m_vecOrigin = current_origin;
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m_angRotation = current_angles;
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Vector vecEnd;
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Vector forward;
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m_vecOrigin.GetForModify()[2] += 24;
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AngleVectors( current_angles, &forward );
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forward[2] = 0.0;
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VectorNormalize( forward );
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VectorMA( m_vecOrigin, 24.0, forward, m_vecOrigin.GetForModify() );
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CBroadcastRecipientFilter filter;
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Create( filter, 0.0 );
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}
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IMPLEMENT_SERVERCLASS_ST(CTEProjectedDecal, DT_TEProjectedDecal)
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SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
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SendPropQAngles( SENDINFO(m_angRotation), 10 ),
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SendPropFloat( SENDINFO(m_flDistance), 10, SPROP_ROUNDUP, 0, 1024 ),
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SendPropInt( SENDINFO(m_nIndex), 9, SPROP_UNSIGNED ),
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END_SEND_TABLE()
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// Singleton to fire TEBSPDecal objects
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static CTEProjectedDecal g_TEProjectedDecal( "Projected Decal" );
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : msg_dest -
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// delay -
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// *origin -
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// *recipient -
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// *pos -
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// entity -
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// index -
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// modelindex -
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//-----------------------------------------------------------------------------
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void TE_ProjectDecal( IRecipientFilter& filter, float delay,
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const Vector* pos, const QAngle *angles, float distance, int index )
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{
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g_TEProjectedDecal.m_vecOrigin = *pos;
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g_TEProjectedDecal.m_angRotation = *angles;
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g_TEProjectedDecal.m_flDistance = distance;
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g_TEProjectedDecal.m_nIndex = index;
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// Send it over the wire
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g_TEProjectedDecal.Create( filter, delay );
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}
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