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Added original SDK code for Alien Swarm.
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36
game/shared/vscript_shared.h
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36
game/shared/vscript_shared.h
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//========== Copyright <20> 2008, Valve Corporation, All rights reserved. ========
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef VSCRIPT_SHARED_H
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#define VSCRIPT_SHARED_H
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#include "vscript/ivscript.h"
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#if defined( _WIN32 )
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#pragma once
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#endif
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DECLARE_LOGGING_CHANNEL( LOG_VScript );
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extern IScriptVM * g_pScriptVM;
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HSCRIPT VScriptCompileScript( const char *pszScriptName, bool bWarnMissing = false );
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bool VScriptRunScript( const char *pszScriptName, HSCRIPT hScope, bool bWarnMissing = false );
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inline bool VScriptRunScript( const char *pszScriptName, bool bWarnMissing = false ) { return VScriptRunScript( pszScriptName, NULL, bWarnMissing ); }
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#define DECLARE_ENT_SCRIPTDESC() ALLOW_SCRIPT_ACCESS(); virtual ScriptClassDesc_t *GetScriptDesc()
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#define BEGIN_ENT_SCRIPTDESC( className, baseClass, description ) _IMPLEMENT_ENT_SCRIPTDESC_ACCESSOR( className ); BEGIN_SCRIPTDESC( className, baseClass, description )
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#define BEGIN_ENT_SCRIPTDESC_ROOT( className, description ) _IMPLEMENT_ENT_SCRIPTDESC_ACCESSOR( className ); BEGIN_SCRIPTDESC_ROOT( className, description )
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#define BEGIN_ENT_SCRIPTDESC_NAMED( className, baseClass, scriptName, description ) _IMPLEMENT_ENT_SCRIPTDESC_ACCESSOR( className ); BEGIN_SCRIPTDESC_NAMED( className, baseClass, scriptName, description )
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#define BEGIN_ENT_SCRIPTDESC_ROOT_NAMED( className, scriptName, description ) _IMPLEMENT_ENT_SCRIPTDESC_ACCESSOR( className ); BEGIN_SCRIPTDESC_ROOT_NAMED( className, scriptName, description )
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#define _IMPLEMENT_ENT_SCRIPTDESC_ACCESSOR( className ) template <> ScriptClassDesc_t * GetScriptDesc<className>( className * ); ScriptClassDesc_t *className::GetScriptDesc() { return ::GetScriptDesc( this ); }
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// Only allow scripts to create entities during map initialization
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bool IsEntityCreationAllowedInScripts( void );
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#endif // VSCRIPT_SHARED_H
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