mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 12:06:07 +08:00
Added original SDK code for Alien Swarm.
This commit is contained in:
38
public/posedebugger.h
Normal file
38
public/posedebugger.h
Normal file
@ -0,0 +1,38 @@
|
||||
//====== Copyright c 1996-2007, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef POSEDEBUGGER_H
|
||||
#define POSEDEBUGGER_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
class IClientNetworkable;
|
||||
|
||||
abstract_class IPoseDebugger
|
||||
{
|
||||
public:
|
||||
virtual void StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr ) = 0;
|
||||
|
||||
virtual void AccumulatePose(
|
||||
const CStudioHdr *pStudioHdr,
|
||||
CIKContext *pIKContext,
|
||||
Vector pos[],
|
||||
Quaternion q[],
|
||||
int sequence,
|
||||
float cycle,
|
||||
const float poseParameter[],
|
||||
int boneMask,
|
||||
float flWeight,
|
||||
float flTime
|
||||
) = 0;
|
||||
};
|
||||
|
||||
extern IPoseDebugger *g_pPoseDebugger;
|
||||
|
||||
#endif // #ifndef POSEDEBUGGER_H
|
Reference in New Issue
Block a user