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https://github.com/alliedmodders/hl2sdk.git
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Added original SDK code for Alien Swarm.
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public/wadtypes.h
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99
public/wadtypes.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef WADTYPES_H
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#define WADTYPES_H
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#pragma once
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#include "basetypes.h"
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// ---------------------------------------------------------
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//
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// This should include ONLY types (no function prototypes)
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// in or related to WADs that are shared among the engine
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// and tools
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//
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// ---------------------------------------------------------
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//===============
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// TYPES
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//===============
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#define CMP_NONE 0
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#define CMP_LZSS 1
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#define TYP_NONE 0
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#define TYP_LABEL 1
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#define TYP_LUMPY 64
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#define TYP_PALETTE 64
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#define TYP_COLORMAP 65
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#define TYP_QPIC 66
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#define TYP_MIPTEX 67
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#define TYP_RAW 68
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#define TYP_COLORMAP2 69
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#define TYP_FONT 70
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#define TYP_SOUND 71
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#define TYP_QTEX 72
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#define __QPIC_T
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typedef struct qpic_s
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{
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int width, height;
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byte data[4]; // variably sized
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} qpic_t;
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#define WAD_ID MAKEID( 'W', 'A', 'D', '5' )
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#define WAD_IDNAME "WAD5"
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typedef struct wadinfo_s
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{
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char identification[4]; // should be WAD2 or 2DAW
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int numlumps;
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int infotableofs;
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} wadinfo_t;
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#ifndef TEXTURE_NAME_LENGTH
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#define TEXTURE_NAME_LENGTH 128
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#endif
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typedef struct lumpinfo_s
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{
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int filepos;
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int disksize;
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int size; // uncompressed
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char type;
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char compression;
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char pad1, pad2;
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char name[TEXTURE_NAME_LENGTH]; // must be null terminated
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} lumpinfo_t;
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typedef struct
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{
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lumpinfo_t lump;
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int iTexFile; // index of the wad this texture is located in
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} texlumpinfo_t;
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#define MIPLEVELS 4
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typedef struct miptex_s // New WAD4 files
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{
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char name[TEXTURE_NAME_LENGTH];
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unsigned width, height, view_width, view_height;
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float reflectivity[3]; // Linear palette
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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} miptex_t;
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#define MAX_TEXTUREWIDTH 1024
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#define MAX_TEXTUREHEIGHT 1024
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#define MAX_TEXTURESIZE (MAX_TEXTUREWIDTH*MAX_TEXTUREHEIGHT)
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#define MAXLUMP (((MAX_TEXTURESIZE * (64+16+4+1))/64) + sizeof(miptex_t) + 1024) // biggest possible lump
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#endif // WADTYPES_H
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