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Update IKeyValuesSystem for game update

This commit is contained in:
Nick Hastings
2024-05-14 10:03:53 -04:00
parent 52f9d330b3
commit c3e11ddeae

View File

@ -1,4 +1,4 @@
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //
@ -23,6 +23,8 @@ typedef int HKeySymbol;
class IKeyValuesSystem class IKeyValuesSystem
{ {
public: public:
virtual ~IKeyValuesSystem() = 0;
// registers the size of the KeyValues in the specified instance // registers the size of the KeyValues in the specified instance
// so it can build a properly sized memory pool for the KeyValues objects // so it can build a properly sized memory pool for the KeyValues objects
// the sizes will usually never differ but this is for versioning safety // the sizes will usually never differ but this is for versioning safety