1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 20:16:10 +08:00

Update Protobuf and add protos for CS2 (#176)

* Replace protobuf 2.6.1 with 3.21.8

* Update/add protobuf libs

* Add CS2 protos

* Remove old csgo/dota protos

* Add versioned protoc bin

* Comment out Valve's `schema` define for now

* Use ENetworkDisconnectionReason

* Fix-up `offsetof` to avoid errors on some Clang versions
This commit is contained in:
Nicholas Hastings
2023-11-15 18:58:12 -05:00
committed by GitHub
parent e6dc3f8a40
commit c5d57c03ee
3189 changed files with 984655 additions and 514607 deletions

View File

@ -0,0 +1,22 @@
load("@rules_cc//cc:defs.bzl", "cc_library")
exports_files(["BUILD.bazel"])
# This is a placeholder for python headers. Projects needing to use
# fast cpp protos in protobuf's python interface should build with
# --define=use_fast_cpp_protos=true, and in addition, provide
# //external:python_headers dependency that in turn provides Python.h.
#
# Projects that include protobuf using a Bazel external repository will need to
# add a workspace rule to their WORKSPACE files to add an external workspace
# that includes the Python headers. For example, the protobuf WORKSPACE file
# includes the following local_repository rule that points to this directory:
#
# new_local_repository(
# name = "python_headers",
# path = __workspace_dir__ + "/util/python",
# )
cc_library(
name = "python_headers",
visibility = ["//visibility:public"],
)