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https://github.com/alliedmodders/hl2sdk.git
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Add SpawnGroups & WorldRenderer related interfaces (#175)
Adds ISpawnGroup, ILoadingSpawnGroup, IGameSpawnGroupMgr, IWorld, IWorldReference & IWorldRendererMgr interfaces.
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@ -12,6 +12,7 @@
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#include <inetmsghandler.h>
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#include <edict.h>
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#include <resourcefile/resourcetype.h>
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#include <tier1/checksum_crc.h>
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#include <engine/IEngineService.h>
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@ -28,19 +29,12 @@ class ISource2WorldSession;
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class INetworkGameClient;
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class GameSessionConfiguration_t;
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typedef int HGameResourceManifest;
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enum ESpawnGroupUnloadOption
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{
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};
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abstract_class INetworkGameServer : public IConnectionlessPacketHandler
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{
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public:
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virtual void Init( const GameSessionConfiguration_t &, const char * ) = 0;
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virtual void SetGameSpawnGroupMgr( IGameSpawnGroupMgr * ) = 0;
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virtual void SetGameSessionManifest( HGameResourceManifest * ) = 0;
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virtual void SetGameSessionManifest( HGameResourceManifest ) = 0;
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virtual void RegisterLoadingSpawnGroups( CUtlVector<unsigned int> & ) = 0;
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virtual void Shutdown( void ) = 0;
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virtual void AddRef( void ) = 0;
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@ -58,7 +52,7 @@ public:
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virtual void ServerSimulate( const EventServerSimulate_t & ) = 0;
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virtual void ServerPostSimulate( const EventServerPostSimulate_t & ) = 0;
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virtual void LoadSpawnGroup( const SpawnGroupDesc_t & ) = 0;
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virtual void AsyncUnloadSpawnGroup( unsigned int, ESpawnGroupUnloadOption ) = 0;
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virtual void AsyncUnloadSpawnGroup( unsigned int, /*ESpawnGroupUnloadOption*/ int ) = 0;
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virtual void PrintSpawnGroupStatus( void ) const = 0;
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virtual float GetTimescale( void ) const = 0; // returns the game time scale (multiplied in conjunction with host_timescale)
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virtual bool IsSaveRestoreAllowed( void ) const = 0;
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@ -67,7 +61,6 @@ public:
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virtual const char *GetAddonName( void ) const = 0;
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virtual bool IsBackgroundMap( void ) const = 0;
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virtual float GetTime( void ) const = 0; // returns game world time
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virtual int GetMapVersion( void ) const = 0;
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virtual void ActivateServer( void ) = 0;
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virtual void PrepareForAssetLoad( void ) = 0;
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virtual int GetServerNetworkAddress( void ) = 0;
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@ -76,7 +69,7 @@ public:
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virtual void SynchronouslySpawnGroup( SpawnGroupHandle_t ) = 0;
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virtual void SetServerState( server_state_t ) = 0;
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virtual void SpawnServer( const char * ) = 0;
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virtual void GetSpawnGroupLoadingStatus( SpawnGroupHandle_t ) = 0;
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virtual int GetSpawnGroupLoadingStatus( SpawnGroupHandle_t ) = 0;
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virtual void SetSpawnGroupDescription( SpawnGroupHandle_t, const char * ) = 0;
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virtual CUtlVector<INetworkGameClient *> *StartChangeLevel( const char *, const char *pszLandmark, void * ) = 0;
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virtual void FinishChangeLevel( CServerChangelevelState * ) = 0;
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