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Update ServerClass class
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@ -1,4 +1,4 @@
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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//
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// Purpose:
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// Purpose:
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//
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//
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@ -15,69 +15,35 @@
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#include "tier0/dbg.h"
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#include "tier0/dbg.h"
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#include "dt_send.h"
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#include "dt_send.h"
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#include "entityclass.h"
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#include "utlstring.h"
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#include "networkstringtabledefs.h"
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#include "networkstringtabledefs.h"
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DECLARE_POINTER_HANDLE( FlattenedSerializerHandle_t );
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class ServerClass;
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// Non-implemented classes/structs
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class SendTable;
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class INetworkProceduralDataHelper;
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extern ServerClass *g_pServerClassHead;
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class ServerClass
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class ServerClass
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{
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{
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public:
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public:
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ServerClass( char *pNetworkName, SendTable *pTable )
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{
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m_pNetworkName = pNetworkName;
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m_pTable = pTable;
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m_InstanceBaselineIndex = INVALID_STRING_INDEX;
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// g_pServerClassHead is sorted alphabetically, so find the correct place to insert
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if ( !g_pServerClassHead )
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{
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g_pServerClassHead = this;
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m_pNext = NULL;
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}
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else
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{
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ServerClass *p1 = g_pServerClassHead;
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ServerClass *p2 = p1->m_pNext;
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// Comment from Alfred on 7/2/2004 6:43:24 PM in CL 91253, //ValveGames/main/src/public/server_class.h#18:
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// ---> use _stricmp because Q_stricmp isn't hooked up properly yet
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// [Sergiy, 10/19/2009] hooking up V_stricmp
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if ( V_stricmp( p1->GetName(), pNetworkName ) > 0)
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{
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m_pNext = g_pServerClassHead;
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g_pServerClassHead = this;
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p1 = NULL;
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}
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while( p1 )
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{
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if ( p2 == NULL || V_stricmp( p2->GetName(), pNetworkName ) > 0)
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{
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m_pNext = p2;
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p1->m_pNext = this;
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break;
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}
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p1 = p2;
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p2 = p2->m_pNext;
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}
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}
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}
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const char* GetName() { return m_pNetworkName; }
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const char* GetName() { return m_pNetworkName; }
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public:
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public:
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char *m_pNetworkName;
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const char *m_pNetworkName;
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SendTable *m_pTable;
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const char *m_pDescription;
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ServerClass *m_pNext;
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CEntityClass *m_pEntityClass;
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int m_ClassID; // Managed by the engine.
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const char *m_szLibraryName;
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INetworkProceduralDataHelper *m_pNetworkProceduralDataHelper;
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FlattenedSerializerHandle_t m_hSerializer;
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// This is an index into the network string table (sv.GetInstanceBaselineTable()).
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// This is an index into the network string table (sv.GetInstanceBaselineTable()).
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int m_InstanceBaselineIndex; // INVALID_STRING_INDEX if not initialized yet.
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int m_InstanceBaselineIndex; // INVALID_STRING_INDEX if not initialized yet.
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int m_ClassID;
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CUtlString m_ClassIDString;
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};
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};
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@ -143,6 +109,3 @@ class CBaseNetworkable;
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#endif
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#endif
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