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https://github.com/alliedmodders/hl2sdk.git
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Added most recent version of unmodified HL2 SDK for Episode 1 engine
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297
cl_dll/c_env_screenoverlay.cpp
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297
cl_dll/c_env_screenoverlay.cpp
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "shareddefs.h"
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#include "materialsystem/imesh.h"
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#include "materialsystem/imaterial.h"
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#include "view.h"
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#include "iviewrender.h"
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#include "view_shared.h"
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#include "texture_group_names.h"
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#include "vstdlib/icommandline.h"
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#include "keyvalues.h"
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#include "ScreenSpaceEffects.h"
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#include "materialsystem/imaterialsystemhardwareconfig.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_EnvScreenOverlay : public C_BaseEntity
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{
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DECLARE_CLASS( C_EnvScreenOverlay, C_BaseEntity );
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public:
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DECLARE_CLIENTCLASS();
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void PreDataUpdate( DataUpdateType_t updateType );
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void PostDataUpdate( DataUpdateType_t updateType );
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void HandleOverlaySwitch( void );
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void StartOverlays( void );
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void StopOverlays( void );
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void StartCurrentOverlay( void );
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void ClientThink( void );
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protected:
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char m_iszOverlayNames[ MAX_SCREEN_OVERLAYS ][255];
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float m_flOverlayTimes[ MAX_SCREEN_OVERLAYS ];
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float m_flStartTime;
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int m_iDesiredOverlay;
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bool m_bIsActive;
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bool m_bWasActive;
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int m_iCachedDesiredOverlay;
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int m_iCurrentOverlay;
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float m_flCurrentOverlayTime;
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};
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IMPLEMENT_CLIENTCLASS_DT( C_EnvScreenOverlay, DT_EnvScreenOverlay, CEnvScreenOverlay )
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RecvPropArray( RecvPropString( RECVINFO( m_iszOverlayNames[0]) ), m_iszOverlayNames ),
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RecvPropArray( RecvPropFloat( RECVINFO( m_flOverlayTimes[0] ) ), m_flOverlayTimes ),
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RecvPropFloat( RECVINFO( m_flStartTime ) ),
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RecvPropInt( RECVINFO( m_iDesiredOverlay ) ),
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RecvPropBool( RECVINFO( m_bIsActive ) ),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : updateType -
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//-----------------------------------------------------------------------------
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void C_EnvScreenOverlay::PreDataUpdate( DataUpdateType_t updateType )
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{
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BaseClass::PreDataUpdate( updateType );
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m_bWasActive = m_bIsActive;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_EnvScreenOverlay::PostDataUpdate( DataUpdateType_t updateType )
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{
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BaseClass::PostDataUpdate( updateType );
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// If we have a start time now, start the overlays going
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if ( m_bIsActive && m_flStartTime > 0 && view->GetScreenOverlayMaterial() == NULL )
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{
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StartOverlays();
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}
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if ( m_flStartTime == -1 )
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{
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StopOverlays();
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}
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HandleOverlaySwitch();
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if ( updateType == DATA_UPDATE_CREATED &&
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CommandLine()->FindParm( "-makereslists" ) )
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{
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for ( int i = 0; i < MAX_SCREEN_OVERLAYS; ++i )
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{
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if ( m_iszOverlayNames[ i ] && m_iszOverlayNames[ i ][ 0 ] )
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{
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materials->FindMaterial( m_iszOverlayNames[ i ], TEXTURE_GROUP_CLIENT_EFFECTS, false );
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_EnvScreenOverlay::StopOverlays( void )
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{
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SetNextClientThink( CLIENT_THINK_NEVER );
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if ( m_bWasActive && !m_bIsActive )
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{
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view->SetScreenOverlayMaterial( NULL );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_EnvScreenOverlay::StartOverlays( void )
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{
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m_iCurrentOverlay = 0;
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m_flCurrentOverlayTime = 0;
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m_iCachedDesiredOverlay = 0;
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SetNextClientThink( CLIENT_THINK_ALWAYS );
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StartCurrentOverlay();
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HandleOverlaySwitch();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_EnvScreenOverlay::HandleOverlaySwitch( void )
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{
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if( m_iCachedDesiredOverlay != m_iDesiredOverlay )
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{
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m_iCurrentOverlay = m_iDesiredOverlay;
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m_iCachedDesiredOverlay = m_iDesiredOverlay;
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StartCurrentOverlay();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_EnvScreenOverlay::StartCurrentOverlay( void )
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{
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if ( m_iCurrentOverlay == MAX_SCREEN_OVERLAYS || !m_iszOverlayNames[m_iCurrentOverlay] || !m_iszOverlayNames[m_iCurrentOverlay][0] )
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{
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// Hit the end of our overlays, so stop.
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m_flStartTime = 0;
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StopOverlays();
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return;
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}
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if ( m_flOverlayTimes[m_iCurrentOverlay] == -1 )
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m_flCurrentOverlayTime = -1;
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else
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m_flCurrentOverlayTime = gpGlobals->curtime + m_flOverlayTimes[m_iCurrentOverlay];
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// Bring up the current overlay
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IMaterial *pMaterial = materials->FindMaterial( m_iszOverlayNames[m_iCurrentOverlay], TEXTURE_GROUP_CLIENT_EFFECTS, false );
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if ( !IsErrorMaterial( pMaterial ) )
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{
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view->SetScreenOverlayMaterial( pMaterial );
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}
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else
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{
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Warning("env_screenoverlay couldn't find overlay %s.\n", m_iszOverlayNames[m_iCurrentOverlay] );
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StopOverlays();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_EnvScreenOverlay::ClientThink( void )
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{
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// If the current overlay's run out, go to the next one
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if ( m_flCurrentOverlayTime != -1 && m_flCurrentOverlayTime < gpGlobals->curtime )
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{
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m_iCurrentOverlay++;
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StartCurrentOverlay();
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}
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}
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// Effect types
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enum
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{
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SCREENEFFECT_EP2_ADVISOR_STUN,
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SCREENEFFECT_EP1_INTRO,
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};
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// ============================================================================
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// Screenspace effect
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// ============================================================================
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class C_EnvScreenEffect : public C_BaseEntity
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{
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DECLARE_CLASS( C_EnvScreenEffect, C_BaseEntity );
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public:
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DECLARE_CLIENTCLASS();
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virtual void ReceiveMessage( int classID, bf_read &msg );
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private:
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float m_flDuration;
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int m_nType;
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};
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IMPLEMENT_CLIENTCLASS_DT( C_EnvScreenEffect, DT_EnvScreenEffect, CEnvScreenEffect )
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RecvPropFloat( RECVINFO( m_flDuration ) ),
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RecvPropInt( RECVINFO( m_nType ) ),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : classID -
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// &msg -
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//-----------------------------------------------------------------------------
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void C_EnvScreenEffect::ReceiveMessage( int classID, bf_read &msg )
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{
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// Make sure our IDs match
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if ( classID != GetClientClass()->m_ClassID )
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{
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// Message is for subclass
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BaseClass::ReceiveMessage( classID, msg );
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return;
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}
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int messageType = msg.ReadByte();
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switch( messageType )
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{
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// Effect turning on
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case 0: // FIXME: Declare
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{
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// Create a keyvalue block to set these params
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KeyValues *pKeys = new KeyValues( "keys" );
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if ( pKeys == NULL )
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return;
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if ( m_nType == SCREENEFFECT_EP1_INTRO )
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{
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if( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() < 80 )
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{
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return;
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}
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// Set our keys
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pKeys->SetFloat( "duration", m_flDuration );
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pKeys->SetInt( "fadeout", 0 );
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g_pScreenSpaceEffects->SetScreenSpaceEffectParams( "episodic_intro", pKeys );
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g_pScreenSpaceEffects->EnableScreenSpaceEffect( "episodic_intro" );
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}
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else if ( m_nType == SCREENEFFECT_EP2_ADVISOR_STUN )
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{
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// Set our keys
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pKeys->SetFloat( "duration", m_flDuration );
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g_pScreenSpaceEffects->SetScreenSpaceEffectParams( "episodic_stun", pKeys );
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g_pScreenSpaceEffects->EnableScreenSpaceEffect( "episodic_stun" );
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}
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pKeys->deleteThis();
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}
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break;
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// Effect turning off
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case 1: // FIXME: Declare
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if ( m_nType == SCREENEFFECT_EP1_INTRO )
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{
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if( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() < 80 )
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{
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return;
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}
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// Create a keyvalue block to set these params
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KeyValues *pKeys = new KeyValues( "keys" );
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if ( pKeys == NULL )
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return;
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// Set our keys
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pKeys->SetFloat( "duration", m_flDuration );
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pKeys->SetInt( "fadeout", 1 );
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g_pScreenSpaceEffects->SetScreenSpaceEffectParams( "episodic_intro", pKeys );
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}
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else if ( m_nType == SCREENEFFECT_EP2_ADVISOR_STUN )
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{
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g_pScreenSpaceEffects->DisableScreenSpaceEffect( "episodic_stun" );
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}
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break;
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}
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}
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