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Added most recent version of unmodified HL2 SDK for Episode 1 engine

This commit is contained in:
Scott Ehlert
2008-09-15 01:00:17 -05:00
commit cb8fd25d1f
3052 changed files with 1217106 additions and 0 deletions

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PLAYERANDOBJECTENUMERATOR_H
#define PLAYERANDOBJECTENUMERATOR_H
#ifdef _WIN32
#pragma once
#endif
#include "UtlVector.h"
#include "ehandle.h"
#include "ISpatialPartition.h"
class C_BaseEntity;
class C_BasePlayer;
// Enumator class for finding other players and objects close to the
// local player
class CPlayerAndObjectEnumerator : public IPartitionEnumerator
{
DECLARE_CLASS_NOBASE( CPlayerAndObjectEnumerator );
public:
//Forced constructor
CPlayerAndObjectEnumerator( float radius );
//Actual work code
virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity );
int GetObjectCount();
C_BaseEntity *GetObject( int index );
public:
//Data members
float m_flRadiusSquared;
CUtlVector< CHandle< C_BaseEntity > > m_Objects;
C_BasePlayer *m_pLocal;
};
#endif // PLAYERANDOBJECTENUMERATOR_H