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https://github.com/alliedmodders/hl2sdk.git
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Added most recent version of unmodified HL2 SDK for Episode 1 engine
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33
cl_dll/sdk/c_sdk_team.cpp
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33
cl_dll/sdk/c_sdk_team.cpp
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client side C_SDKTeam class
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "engine/IEngineSound.h"
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#include "hud.h"
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#include "recvproxy.h"
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#include "c_sdk_team.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_CLIENTCLASS_DT(C_SDKTeam, DT_SDKTeam, CSDKTeam)
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_SDKTeam::C_SDKTeam()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_SDKTeam::~C_SDKTeam()
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{
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}
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