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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-20 04:26:03 +08:00

Added most recent version of unmodified HL2 SDK for Episode 1 engine

This commit is contained in:
Scott Ehlert
2008-09-15 01:00:17 -05:00
commit cb8fd25d1f
3052 changed files with 1217106 additions and 0 deletions

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cl_dll/sdk/c_sdk_team.cpp Normal file
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Client side C_SDKTeam class
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "engine/IEngineSound.h"
#include "hud.h"
#include "recvproxy.h"
#include "c_sdk_team.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT(C_SDKTeam, DT_SDKTeam, CSDKTeam)
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_SDKTeam::C_SDKTeam()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_SDKTeam::~C_SDKTeam()
{
}