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Added most recent version of unmodified HL2 SDK for Episode 1 engine
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157
cl_dll/vgui_loadingdiscpanel.cpp
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157
cl_dll/vgui_loadingdiscpanel.cpp
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "iloadingdisc.h"
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#include "vgui_controls/Frame.h"
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#include "vgui_controls/Label.h"
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#include "hud_numericdisplay.h"
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#include "vgui/ISurface.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Displays the loading plaque
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//-----------------------------------------------------------------------------
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class CLoadingDiscPanel : public vgui::EditablePanel
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{
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typedef vgui::EditablePanel BaseClass;
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public:
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CLoadingDiscPanel( vgui::VPANEL parent );
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~CLoadingDiscPanel();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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int w, h;
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w = ScreenWidth();
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h = ScreenHeight();
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// center the dialog
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int wide, tall;
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GetSize( wide, tall );
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SetPos( ( w - wide ) / 2, ( h - tall ) / 2 );
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}
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virtual void PaintBackground()
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{
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SetBgColor( Color(0, 0, 0, 128) );
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SetPaintBackgroundType( 2 );
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BaseClass::PaintBackground();
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}
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virtual void SetText( const char *text )
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{
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m_pLoadingLabel->SetText( text );
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}
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private:
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vgui::Label *m_pLoadingLabel;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CLoadingDiscPanel::CLoadingDiscPanel( vgui::VPANEL parent ) : BaseClass( NULL, "CLoadingDiscPanel" )
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{
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int w, h;
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w = ScreenWidth();
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h = ScreenHeight();
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SetParent( parent );
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SetProportional( true );
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SetScheme( "ClientScheme" );
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SetVisible( false );
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SetCursor( NULL );
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m_pLoadingLabel = vgui::SETUP_PANEL(new vgui::Label( this, "LoadingLabel", "" ));
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m_pLoadingLabel->SetPaintBackgroundEnabled( false );
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LoadControlSettings( "resource/LoadingDiscPanel.res" );
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// center the dialog
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int wide, tall;
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GetSize( wide, tall );
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SetPos( ( w - wide ) / 2, ( h - tall ) / 2 );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CLoadingDiscPanel::~CLoadingDiscPanel()
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{
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}
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class CLoadingDisc : public ILoadingDisc
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{
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private:
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CLoadingDiscPanel *loadingDiscPanel;
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CLoadingDiscPanel *m_pPauseDiscPanel;
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vgui::VPANEL m_hParent;
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public:
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CLoadingDisc( void )
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{
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loadingDiscPanel = NULL;
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}
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void Create( vgui::VPANEL parent )
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{
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// don't create now, only when it's needed
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m_hParent = parent;
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}
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void Destroy( void )
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{
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if ( loadingDiscPanel )
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{
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loadingDiscPanel->SetParent( (vgui::Panel *)NULL );
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delete loadingDiscPanel;
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}
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if ( m_pPauseDiscPanel )
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{
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m_pPauseDiscPanel->SetParent( (vgui::Panel *)NULL );
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delete m_pPauseDiscPanel;
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}
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}
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void SetLoadingVisible( bool bVisible )
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{
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// demand-create the dialog
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if ( bVisible && !loadingDiscPanel )
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{
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loadingDiscPanel = vgui::SETUP_PANEL(new CLoadingDiscPanel( m_hParent ) );
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}
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if ( loadingDiscPanel )
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{
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loadingDiscPanel->SetVisible( bVisible );
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}
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}
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void SetPausedVisible( bool bVisible )
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{
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if ( bVisible && !m_pPauseDiscPanel )
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{
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m_pPauseDiscPanel = vgui::SETUP_PANEL(new CLoadingDiscPanel( m_hParent ) );
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m_pPauseDiscPanel->SetText( "#gameui_paused" );
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}
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if ( m_pPauseDiscPanel )
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{
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m_pPauseDiscPanel->SetVisible( bVisible );
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}
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}
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};
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static CLoadingDisc g_LoadingDisc;
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ILoadingDisc *loadingdisc = ( ILoadingDisc * )&g_LoadingDisc;
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