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Added most recent version of unmodified HL2 SDK for Episode 1 engine

This commit is contained in:
Scott Ehlert
2008-09-15 01:00:17 -05:00
commit cb8fd25d1f
3052 changed files with 1217106 additions and 0 deletions

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dlls/testfunctions.cpp Normal file
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "convar.h"
#include "tier0/dbg.h"
#include "player.h"
#include "world.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void Test_CreateEntity()
{
if ( engine->Cmd_Argc() < 2 )
{
Error( "Test_CreateEntity: requires entity classname argument." );
}
const char *pClassName = engine->Cmd_Argv( 1 );
if ( !CreateEntityByName( pClassName ) )
{
Error( "Test_CreateEntity( %s ) failed.", pClassName );
}
}
void Test_RandomPlayerPosition()
{
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
CWorld *pWorld = GetWorldEntity();
if ( !pPlayer )
{
Error( "Test_RandomPlayerPosition: no local player entity." );
}
else if ( !pWorld )
{
Error( "Test_RandomPlayerPosition: no world entity." );
}
Vector vMin, vMax;
pWorld->GetWorldBounds( vMin, vMax );
Vector vecOrigin;
vecOrigin.x = RandomFloat( vMin.x, vMax.x );
vecOrigin.y = RandomFloat( vMin.y, vMax.y );
vecOrigin.z = RandomFloat( vMin.z, vMax.z );
pPlayer->ForceOrigin( vecOrigin );
}
ConCommand cc_Test_CreateEntity( "Test_CreateEntity", Test_CreateEntity, 0, FCVAR_CHEAT );
ConCommand cc_Test_RandomPlayerPosition( "Test_RandomPlayerPosition", Test_RandomPlayerPosition, 0, FCVAR_CHEAT );