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Added most recent version of unmodified HL2 SDK for Episode 1 engine

This commit is contained in:
Scott Ehlert
2008-09-15 01:00:17 -05:00
commit cb8fd25d1f
3052 changed files with 1217106 additions and 0 deletions

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
//========= Copyright <20> 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "gamemovement.h"
#include "sdk_gamerules.h"
#include "sdk_shareddefs.h"
#include "in_buttons.h"
#include "movevars_shared.h"
#ifdef CLIENT_DLL
#include "c_sdk_player.h"
#else
#include "sdk_player.h"
#endif
class CSDKGameMovement : public CGameMovement
{
public:
DECLARE_CLASS( CSDKGameMovement, CGameMovement );
CSDKGameMovement();
};
// Expose our interface.
static CSDKGameMovement g_GameMovement;
IGameMovement *g_pGameMovement = ( IGameMovement * )&g_GameMovement;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CGameMovement, IGameMovement,INTERFACENAME_GAMEMOVEMENT, g_GameMovement );
// ---------------------------------------------------------------------------------------- //
// CSDKGameMovement.
// ---------------------------------------------------------------------------------------- //
CSDKGameMovement::CSDKGameMovement()
{
//m_vecViewOffsetNormal = SDK_PLAYER_VIEW_OFFSET;
}