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Added most recent version of unmodified HL2 SDK for Episode 1 engine
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48
game_shared/sdk/sdk_usermessages.cpp
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48
game_shared/sdk/sdk_usermessages.cpp
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "usermessages.h"
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#include "shake.h"
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#include "voice_gamemgr.h"
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void RegisterUserMessages()
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{
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usermessages->Register( "Geiger", 1 ); // geiger info data
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usermessages->Register( "Train", 1 ); // train control data
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usermessages->Register( "HudText", -1 );
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usermessages->Register( "SayText", -1 );
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usermessages->Register( "TextMsg", -1 );
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usermessages->Register( "HudMsg", -1 );
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usermessages->Register( "ResetHUD", 1 ); // called every respawn
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usermessages->Register( "GameTitle", 0 ); // show game title
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usermessages->Register( "ItemPickup", -1 ); // for item history on screen
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usermessages->Register( "ShowMenu", -1 ); // show hud menu
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usermessages->Register( "Shake", 13 ); // shake view
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usermessages->Register( "Fade", 10 ); // fade HUD in/out
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usermessages->Register( "VGUIMenu", -1 ); // Show VGUI menu
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usermessages->Register( "CloseCaption", 7 ); // Show a caption (by string id number)(duration in 10th of a second)
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usermessages->Register( "SendAudio", -1 ); // play radion command
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usermessages->Register( "VoiceMask", VOICE_MAX_PLAYERS_DW*4 * 2 + 1 );
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usermessages->Register( "RequestState", 0 );
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usermessages->Register( "BarTime", -1 ); // For the C4 progress bar.
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usermessages->Register( "Damage", -1 ); // for HUD damage indicators
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usermessages->Register( "RadioText", -1 ); // for HUD damage indicators
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usermessages->Register( "HintText", -1 ); // Displays hint text display
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usermessages->Register( "ReloadEffect", 2 ); // a player reloading..
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usermessages->Register( "PlayerAnimEvent", -1 ); // jumping, firing, reload, etc.
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usermessages->Register( "AmmoDenied", 2 );
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usermessages->Register( "UpdateRadar", -1 );
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// Used to send a sample HUD message
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usermessages->Register( "GameMessage", -1 );
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}
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