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Added most recent version of unmodified HL2 SDK for Episode 1 engine
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35
game_shared/sdk/sdk_weapon_parse.cpp
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35
game_shared/sdk/sdk_weapon_parse.cpp
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include <KeyValues.h>
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#include "sdk_weapon_parse.h"
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FileWeaponInfo_t* CreateWeaponInfo()
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{
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return new CSDKWeaponInfo;
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}
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CSDKWeaponInfo::CSDKWeaponInfo()
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{
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}
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void CSDKWeaponInfo::Parse( KeyValues *pKeyValuesData, const char *szWeaponName )
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{
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BaseClass::Parse( pKeyValuesData, szWeaponName );
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m_iDamage = pKeyValuesData->GetInt( "Damage", 42 ); // Douglas Adams 1952 - 2001
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m_iBullets = pKeyValuesData->GetInt( "Bullets", 1 );
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m_flCycleTime = pKeyValuesData->GetFloat( "CycleTime", 0.15 );
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const char *pAnimEx = pKeyValuesData->GetString( "PlayerAnimationExtension", "mp5" );
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Q_strncpy( m_szAnimExtension, pAnimEx, sizeof( m_szAnimExtension ) );
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}
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