1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-20 04:26:03 +08:00

Added most recent version of unmodified HL2 SDK for Episode 1 engine

This commit is contained in:
Scott Ehlert
2008-09-15 01:00:17 -05:00
commit cb8fd25d1f
3052 changed files with 1217106 additions and 0 deletions

View File

@ -0,0 +1,56 @@
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "icvar.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// ------------------------------------------------------------------------------------------- //
// ConVar stuff.
// ------------------------------------------------------------------------------------------- //
static ICvar *s_pCVar;
class CShaderLibConVarAccessor : public IConCommandBaseAccessor
{
public:
virtual bool RegisterConCommandBase( ConCommandBase *pCommand )
{
// Mark for easy removal
pCommand->AddFlags( FCVAR_MATERIAL_SYSTEM );
// Unlink from shaderlib only list
pCommand->SetNext( 0 );
// Link to engine's list instead
s_pCVar->RegisterConCommandBase( pCommand );
char const *pValue = s_pCVar->GetCommandLineValue( pCommand->GetName() );
if( pValue && !pCommand->IsCommand() )
{
( ( ConVar * )pCommand )->SetValue( pValue );
}
return true;
}
};
CShaderLibConVarAccessor g_ConVarAccessor;
void InitShaderLibCVars( CreateInterfaceFn cvarFactory )
{
s_pCVar = (ICvar*)cvarFactory( VENGINE_CVAR_INTERFACE_VERSION, NULL );
if ( s_pCVar )
{
ConCommandBaseMgr::OneTimeInit( &g_ConVarAccessor );
}
}
ICvar *GetCVar()
{
return s_pCVar;
}