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Added most recent version of unmodified HL2 SDK for Episode 1 engine
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15
materialsystem/stdshaders/SDK_LightmappedGeneric.psh
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15
materialsystem/stdshaders/SDK_LightmappedGeneric.psh
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ps.1.1
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;------------------------------------------------------------------------------
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; Draw a texture . . woo hoo!
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; t0 - texture
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;
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; The texture coordinates need to be defined as follows:
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; tc0 - texcoords
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;------------------------------------------------------------------------------
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tex t0
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tex t1
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mul r0, t0, v0 ; base times vertex color (with alpha)
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mul r0.rgb, t1, r0 ; fold in lightmap (color only)
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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