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Added most recent version of unmodified HL2 SDK for Episode 1 engine
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@ -0,0 +1,17 @@
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ps.1.1
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;------------------------------------------------------------------------------
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; Draw a texture . . woo hoo!
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; t0 - texture
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;
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; The texture coordinates need to be defined as follows:
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; tc0 - texcoords
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; c2 - envmaptint
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;------------------------------------------------------------------------------
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tex t2 ; cube map
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tex t3 ; envmap mask
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mul r0.rgb, t2, 1-t3.a
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mul r0.rgb, c2, r0 ; apply the envmaptint
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+ mul r0.a, c2.a, v0.a
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