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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 20:16:10 +08:00

Added most recent version of unmodified HL2 SDK for Episode 1 engine

This commit is contained in:
Scott Ehlert
2008-09-15 01:00:17 -05:00
commit cb8fd25d1f
3052 changed files with 1217106 additions and 0 deletions

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vs.1.1
# STATIC: "HALF_LAMBERT" "0..1" [PC]
# STATIC: "DETAIL" "1..1"
# STATIC: "ENVMAP" "0..1"
# STATIC: "ENVMAPCAMERASPACE" "0..0"
# STATIC: "ENVMAPSPHERE" "0..1"
# DYNAMIC: "DOWATERFOG" "0..1"
# DYNAMIC: "LIGHT_COMBO" "0..21"
# DYNAMIC: "SKINNING" "0..1" [XBOX]
# DYNAMIC: "NUM_BONES" "0..3" [PC]
# can't have envmapshere or envmapcameraspace without envmap
# SKIP: !$ENVMAP && ( $ENVMAPSPHERE || $ENVMAPCAMERASPACE )
# can't have both envmapsphere and envmapcameraspace
# SKIP: $ENVMAPSPHERE && $ENVMAPCAMERASPACE
# decal is by itself
# SKIP: $DECAL && ( $DETAIL || $ENVMAP || $ENVMAPCAMERASPACE || $ENVMAPSPHERE )
#include "SDK_VertexLitGeneric_inc.vsh"
&VertexLitGeneric( $DETAIL, $ENVMAP, $ENVMAPCAMERASPACE, $ENVMAPSPHERE, 0 );