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Added most recent version of unmodified HL2 SDK for Episode 1 engine
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24
materialsystem/stdshaders/SDK_vertexlitgeneric_vs11.vsh
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24
materialsystem/stdshaders/SDK_vertexlitgeneric_vs11.vsh
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vs.1.1
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# STATIC: "HALF_LAMBERT" "0..1" [PC]
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# STATIC: "DETAIL" "1..1"
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# STATIC: "ENVMAP" "0..1"
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# STATIC: "ENVMAPCAMERASPACE" "0..0"
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# STATIC: "ENVMAPSPHERE" "0..1"
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# DYNAMIC: "DOWATERFOG" "0..1"
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# DYNAMIC: "LIGHT_COMBO" "0..21"
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# DYNAMIC: "SKINNING" "0..1" [XBOX]
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# DYNAMIC: "NUM_BONES" "0..3" [PC]
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# can't have envmapshere or envmapcameraspace without envmap
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# SKIP: !$ENVMAP && ( $ENVMAPSPHERE || $ENVMAPCAMERASPACE )
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# can't have both envmapsphere and envmapcameraspace
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# SKIP: $ENVMAPSPHERE && $ENVMAPCAMERASPACE
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# decal is by itself
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# SKIP: $DECAL && ( $DETAIL || $ENVMAP || $ENVMAPCAMERASPACE || $ENVMAPSPHERE )
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#include "SDK_VertexLitGeneric_inc.vsh"
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&VertexLitGeneric( $DETAIL, $ENVMAP, $ENVMAPCAMERASPACE, $ENVMAPSPHERE, 0 );
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