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Added most recent version of unmodified HL2 SDK for Episode 1 engine

This commit is contained in:
Scott Ehlert
2008-09-15 01:00:17 -05:00
commit cb8fd25d1f
3052 changed files with 1217106 additions and 0 deletions

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef FILESYSTEM_HELPERS_H
#define FILESYSTEM_HELPERS_H
#ifdef _WIN32
#pragma once
#endif
// Call until it returns NULL. Each time you call it, it will parse out a token.
typedef struct characterset_s characterset_t;
const char* ParseFile( const char* pFileBytes, char* pToken, bool* pWasQuoted, characterset_t *pCharSet = NULL );
char* ParseFile( char* pFileBytes, char* pToken, bool* pWasQuoted ); // (same exact thing as the const version)
#endif // FILESYSTEM_HELPERS_H