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Added most recent version of unmodified HL2 SDK for Episode 1 engine
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public/filesystem_helpers.h
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21
public/filesystem_helpers.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef FILESYSTEM_HELPERS_H
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#define FILESYSTEM_HELPERS_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Call until it returns NULL. Each time you call it, it will parse out a token.
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typedef struct characterset_s characterset_t;
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const char* ParseFile( const char* pFileBytes, char* pToken, bool* pWasQuoted, characterset_t *pCharSet = NULL );
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char* ParseFile( char* pFileBytes, char* pToken, bool* pWasQuoted ); // (same exact thing as the const version)
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#endif // FILESYSTEM_HELPERS_H
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